Seamless 3d texture pbr 8K red brick wall with exposed brick and rough concrete details photorealistic free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8K red brick wall with exposed brick and rough concrete details photorealistic

IDseamless-3d-texture-pbr-8k-red-brick-wall-with-exposed-brick-and-rough-concrete-details-photorealistic
Wall
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture showcases an exceptionally detailed and photorealistic 8K resolution portrayal of a red brick wall masterfully combining exposed brick elements with rough concrete patches. The primary material consists of traditional fired clay bricks celebrated for their durable mineral ceramic composition with a naturally porous surface that enhances authenticity. These bricks are arranged in a classic running bond pattern highlighting their rectangular geometric form. Over time the brick surfaces manifest subtle weathering effects including minor chipping discoloration and slight surface erosion that reflect natural aging and environmental exposure. The mortar joints act as fine cement-based binders composed of sand and lime aggregates creating a slightly recessed and textured interface that separates each brick unit. Interspersed rough concrete sections contribute a coarser irregular topography with a gritty porous finish contrasting vividly with the smoother brick faces and adding visual complexity to the wall’s surface.

The material composition of this texture is meticulously captured through multiple PBR channels to ensure maximum realism and versatility under varied lighting conditions. The BaseColor (Albedo) map accurately reproduces warm earthy reds of the fired clay bricks alongside muted gray tones of the rough concrete patches incorporating subtle stains and discolorations from weathering and environmental interactions. The Normal map reveals fine surface relief emphasizing the depth and detail of mortar joints uneven brick textures and the rugged granularity of concrete patches. Roughness values are spatially varied with bricks exhibiting a matte slightly worn finish and concrete areas showing higher roughness indicative of their porous abrasive surfaces. Metallic values remain effectively zero consistent with the non-metallic mineral makeup of bricks and concrete. Ambient Occlusion enhances shadowing within crevices and mortar lines imparting depth and dimensionality while Height or Displacement maps provide precise elevation data to enable realistic parallax effects and nuanced shadowing especially in close-up views.

Optimized for seamless tiling this texture is ideal for large-scale architectural visualizations urban environment modeling and game asset creation fully compatible and ready for use in Blender Unreal Engine and Unity. The ultra-high 8K resolution preserves intricate brick grain and rough concrete surface details at close camera distances supporting physically based rendering workflows and real-time applications with enhanced realism. For optimal results it is recommended to carefully adjust the UV scale to maintain authentic brick dimensions relative to the scene preventing unnatural stretching or distortion. Additionally fine-tuning roughness maps can help balance surface reflectivity depending on lighting conditions while blending height and normal maps can further amplify perceived depth and tactile realism particularly when employing parallax occlusion techniques in interactive environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.