This high-resolution 4K PBR texture presents a detailed rough plaster surface characterized by its irregular, bumpy texture and subtle greenish-grey coloration. The plaster surface exhibits a coarse finish with small aggregates and an uneven distribution that enhances realism. It is tileable, allowing for seamless repetition without visible borders, perfect for large surfaces or architectural visualizations in gaming, film, or design projects. Suitable for use in 3D software such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, this texture maps well onto walls or structures requiring a weathered, natural plaster finish. The muted green tones give an aged, slightly mossy effect, enhancing its versatility for environments needing a realistic, aged plaster appearance. The roughness and subtle height variations make it ideal for PBR workflows, providing accurate light interaction and surface detail that heightens the immersive effect in renders or real-time applications.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.