Seamless 3d texture pbr 8K smooth plaster wall with painted drywall surface realistic detail free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8K smooth plaster wall with painted drywall surface realistic detail

IDseamless-3d-texture-pbr-8k-smooth-plaster-wall-with-painted-drywall-surface-realistic-detail
Wall
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents a smooth plaster wall surface meticulously finished with painted drywall rendered in an impressive 8K resolution to capture every subtle detail with photorealistic accuracy. The primary base substrate consists of fine mineral plaster predominantly composed of hydrated calcium silicates chemically bound together by polymeric adhesives. This combination creates a dense uniform layer characterized by minimal grain and gentle surface undulations lending the texture a naturally smooth yet visually rich appearance. Overlaid atop this plaster substrate is a thin latex-based paint layer infused with finely dispersed pigments producing a consistent and uniform color tone. While maintaining an overall smooth finish slight brush strokes and minor surface irregularities remain visible enhancing the authentic feel of hand-applied drywall paint typical in interior wall treatments.

From a PBR material perspective each channel is carefully crafted to replicate the physical and optical properties of a smooth plaster and painted drywall surface. The BaseColor (Albedo) map reflects the subtle color shifts and microporosity inherent in the plaster substrate contributing to natural light diffusion without artificial uniformity. The Normal map encodes delicate surface details such as fine plaster undulations and faint brush marks enriching light interaction and spatial depth. The Roughness channel captures the semi-matte finish of the painted drywall simulating soft light scattering with low roughness values that convey a gentle sheen typical of interior walls. The Metallic channel remains appropriately null consistent with the non-metallic nature of plaster and paint materials. Ambient Occlusion enhances the perception of depth around minor crevices and depressions while the Height (Displacement) map delineates subtle surface elevation changes enabling realistic parallax and displacement effects in physically based rendering engines.

Optimized for seamless tiling this texture ensures perfect continuity across large wall surfaces without visible geometric patterns or repetition artifacts making it ideal for high-fidelity architectural visualizations and immersive game environments. Its compatibility with Blender Unreal Engine and Unity supports seamless integration into PBR workflows enabling artists to leverage the full detail of this 8K resolution texture. For best results it is recommended to carefully adjust the UV scale to match the real-world dimensions of walls preventing unnatural repetition or pixelation. Additionally fine-tuning the roughness parameter within material shaders allows customization of the finish whether aiming for a softly reflective freshly painted drywall or a more matte natural plaster surface. Subtly blending the Height map with the Normal map can further enhance surface depth without introducing harsh geometric distortions preserving the smooth and realistic character of the plaster and painted drywall texture.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.