Seamless 8k PBR 3d texture of casement window with scratched glass and window dirt streaks free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 8k PBR 3d texture of casement window with scratched glass and window dirt streaks

Texture Info

IDseamless-8k-pbr-3d-texture-of-casement-window-with-scratched-glass-and-window-dirt-streaks
CategoryWindow
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K PBR texture captures the intricate details of a classic casement window constructed primarily from painted wood and single-pane glass. The wooden frame and window sill exhibit a subtle grain structure typical of aged timber, with fine cracks and slight warping that suggest prolonged exposure to environmental factors. The substrate of the wood consists of natural cellulose fibers bound by lignin, enhanced by layers of weathered paint acting as a protective binder. Small chips and worn edges reveal the underlying wood tone, while a thin dust layer settles into crevices, emphasizing the organic surface porosity and surface roughness. The wooden window latch and handle are crafted from metal, likely iron or steel, exhibiting a matte, slightly oxidized finish with faint rust discolorations and microscratches from frequent use. These metallic components feature low reflectivity and a non-metallic base color in the PBR workflow, highlighting their aged patina.

The glass panes present a complex surface geometry characterized by numerous fine scratches and smudges, coupled with subtle window dirt streaks formed by accumulated grime and water runoff. The glass material is modeled with a smooth, polished substrate that incorporates transparency and subsurface light scattering typical of blown or cast glass. Minor imperfections in the glass surface are captured through height and normal maps, providing a realistic depth to the scratches and smudges without compromising overall translucency. The dirt streaks and dust layers are integrated primarily within the roughness and ambient occlusion channels, enhancing the diffuse scattering of light and creating a believable weathered effect. The base color of the glass remains mostly neutral and slightly tinted, while the roughness varies subtly to reflect the uneven wear and contamination.

From a PBR channel perspective, the BaseColor map defines the wood’s warm, muted browns and faded paint hues, the metal’s dark gray oxidation, and the glass’s near-transparent but subtly tinted surface. The Normal map captures wood grain, paint chips, metal wear, and glass scratches, contributing fine detail to surface geometry. Roughness is carefully calibrated to reflect the contrast between the polished glass, the matte metal components, and the textured wood, while the Metallic map isolates the iron elements with high fidelity. Ambient Occlusion enhances shadow depth in recessed areas such as around the window latch and handle, as well as within crevices of the wood grain and dirt streaks. Height or displacement maps provide the subtle relief needed for layered dust buildup and the tactile feel of scratches, particularly on glass and wood edges.

This texture is optimized for seamless tiling and high-resolution detail, making it ideal for architectural visualization, game environments, and virtual production in Blender, Unreal Engine, and Unity. To maximize realism, it is recommended to carefully adjust the UV scale to match the model’s proportions, ensuring the wood grain and glass imperfections are neither too large nor too repetitive. Additionally, blending height or parallax maps with normal maps can enhance the perception of surface depth on the scratched glass, while fine-tuning roughness values can control the balance between glossiness and dirt accumulation for different lighting conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.