Seamless 8k PBR 3d texture of textured glass window with etched glass pattern and window muntin free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 8k PBR 3d texture of textured glass window with etched glass pattern and window muntin

Texture Info

IDseamless-8k-pbr-3d-texture-of-textured-glass-window-with-etched-glass-pattern-and-window-muntin
CategoryWindow
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8k PBR 3D texture captures the intricate details of a textured glass window characterized by an etched glass pattern and framed by a classic window muntin and grille system. The base material is primarily clear glass, modified with a finely sandblasted or acid-etched surface treatment that creates a diffused, translucent effect. This etched pattern breaks up light transmission, providing privacy while allowing soft illumination. The glass substrate exhibits subtle micro-roughness and low porosity, typical of tempered architectural glass, with a slightly frosted matte finish that is accurately represented in the Roughness channel to simulate realistic light scattering and reflection.

The window muntin and grille, constructed from painted or powder-coated metal or wood, are modeled with precise geometric forms—straight lines intersecting to form rectangular or square panes. These elements feature a smooth yet slightly worn surface finish, with minimal metallic reflectivity captured in the Metallic channel, while the Normal and Height maps emphasize the raised edges and recessed grooves. The window sill is depicted with a solid, matte surface, often wood or stone, providing a sturdy base with subtle weathering effects. Hardware components such as the latch, handle, and lock are rendered with a more polished metal finish, highlighting fine mechanical details and wear marks, which are enhanced using Ambient Occlusion and Normal maps to add depth and realism.

The texture composition incorporates various materials and surface treatments harmoniously blended for photorealism. The glass's BaseColor remains neutral to slightly cool, reflecting natural glass coloration, while the etched pattern introduces localized variations in translucency and surface roughness. The muntin and grille’s coloration is consistent with traditional painted wood or metal—typically muted tones—allowing the texture to fit various architectural styles. Height and Displacement maps accurately portray the etched grooves and muntin relief, enabling detailed parallax effects in real-time rendering engines. The fine grain and micro-scratches on metal and wood surfaces are subtly included to enhance tactile authenticity.

Designed for high-fidelity renders, this 8k texture is fully optimized for Blender, Unreal Engine, and Unity workflows, ensuring seamless tiling without visible edges. When applying the texture, it is advisable to adjust the UV scale carefully to maintain the fine detail of the etched glass pattern without distortion. Additionally, tuning the Roughness map can help simulate different lighting conditions—lower roughness values for cleaner, more reflective glass or higher for a frosted appearance. Blending the Height and Normal maps can further enhance the perception of depth in the etched areas, improving realism in both interior and exterior visualizations where decorative privacy glass is desired.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.