Seamless 8K PBR 3D texture of textured glass window with etched glass pattern and window…

Seamless texture (tileable) · PNG, WEBP, PBR ZIP. License: AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated..

Of Textured Glass Window With Etched Glass Pattern And Window… seamless PBR texture preview

Texture Info

IDseamless-8k-pbr-3d-texture-of-textured-glass-window-with-etched-glass-pattern-and-window-muntin
CategoryWindow
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8k PBR 3D texture captures the intricate details of a textured glass window characterized by an etched glass pattern and framed by a classic window muntin and grille system. The base material is primarily clear glass modified with a finely sandblasted or acid-etched surface treatment that creates a diffused translucent effect. This etched pattern breaks up light transmission providing privacy while allowing soft illumination. The glass substrate exhibits subtle micro-roughness and low porosity typical of tempered architectural glass with a slightly frosted matte finish that is accurately represented in the Roughness channel to simulate realistic light scattering and reflection.

The window muntin and grille constructed from painted or powder-coated metal or wood are modeled with precise geometric forms—straight lines intersecting to form rectangular or square panes. These elements feature a smooth yet slightly worn surface finish with minimal metallic reflectivity captured in the Metallic channel while the Normal and Height maps emphasize the raised edges and recessed grooves. The window sill is depicted with a solid matte surface often wood or stone providing a sturdy base with subtle weathering effects. Hardware components such as the latch handle and lock are rendered with a more polished metal finish highlighting fine mechanical details and wear marks which are enhanced using Ambient Occlusion and Normal maps to add depth and realism.

The texture composition incorporates various materials and surface treatments harmoniously blended for photorealism. The glass's BaseColor remains neutral to slightly cool reflecting natural glass coloration while the etched pattern introduces localized variations in translucency and surface roughness. The muntin and grille’s coloration is consistent with traditional painted wood or metal—typically muted tones—allowing the texture to fit various architectural styles. Height and Displacement maps accurately portray the etched grooves and muntin relief enabling detailed parallax effects in real-time rendering engines. The fine grain and micro-scratches on metal and wood surfaces are subtly included to enhance tactile authenticity.

Designed for high-fidelity renders this 8K texture is fully optimized for Blender Unreal Engine and Unity workflows ensuring seamless tiling without visible edges. When applying the texture it is advisable to adjust the UV scale carefully to maintain the fine detail of the etched glass pattern without distortion. Additionally tuning the Roughness map can help simulate different lighting conditions—lower roughness values for cleaner more reflective glass or higher for a frosted appearance. Blending the Height and Normal maps can further enhance the perception of depth in the etched areas improving realism in both interior and exterior visualizations where decorative privacy glass is desired.

Best Uses for This Texture

  • Windows, panels and architectural glazing
  • Decorative glass surfaces
  • Product visualization and close-up material studies
  • Game props and environment details
  • Realtime and WebGL transparency previews

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.

Can I use it in Blender, Unreal Engine and Unity?

Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.

Is commercial use allowed?

Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.

AITEXTURED Tools

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