Seamless 8k PBR 3d texture of window water droplets on smooth glass surface with subtle window fog free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 8k PBR 3d texture of window water droplets on smooth glass surface with subtle window fog

Texture Info

IDseamless-8k-pbr-3d-texture-of-window-water-droplets-on-smooth-glass-surface-with-subtle-window-fog
CategoryWindow
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8k PBR texture captures the intricate interaction between moisture and a smooth glass window surface, showcasing realistic water droplets dispersed across a subtly fogged pane. The base material is high-transparency glass, characterized by its polished, non-porous surface that reflects and refracts light while maintaining clarity. The glass substrate is depicted with minimal impurities, emphasizing a clean, smooth finish that enhances the visibility of condensation patterns and frost-like formations. Fine details such as window sill edges, latch mechanisms, and handle structures are integrated into the texture, adding geometric complexity and natural wear to the composition.

The water droplets and fog effects simulate condensation on the glass, appearing as semi-transparent, rounded beads with varying sizes and density. These droplets are modeled as micro-aggregates on the glass plane, creating localized changes in roughness and normal variation to replicate the uneven refraction caused by moisture. The frost patterns resemble delicate crystalline growths, contributing to the subtle height and displacement variations that enhance depth perception. The window sill, latch, and handle elements are rendered with metallic and painted materials, showing slight oxidation and weathering to suggest prolonged exposure to humid conditions without heavy corrosion.

In terms of PBR channel mapping, the BaseColor (Albedo) channel combines the transparent and reflective qualities of glass with muted color tones from the fog and frost, while the Normal map captures the raised droplets, condensation textures, and fine frost veining. Roughness values vary significantly between the polished glass areas—low roughness for smooth reflections—and the matte, diffuse surfaces of fog and frost where roughness increases. The Metallic channel emphasizes metal parts like the latch and handle, isolating their reflective characteristics. Ambient Occlusion enhances the subtle shadows around droplets and window hardware, lending realism to crevices and overlaps. Height or Displacement maps provide the volumetric detail necessary for parallax or tessellation effects, accentuating the three-dimensional nature of water droplets and frost formations.

Designed at an ultra-high 8k resolution, this texture is optimized for use in Blender, Unreal Engine, and Unity, ensuring crisp detail and versatile application in architectural visualization, environmental scenes, and interactive simulations. When integrating this texture, it is advisable to carefully adjust the UV scale to maintain realistic droplet size relative to scene scale. Additionally, fine-tuning the roughness channel can help balance between wetness and fogginess, while blending height and normal maps can improve the perception of depth without excessive geometry.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.