Seamless 8k PBR 3d texture of cracked glass window featuring realistic window cracks and chips free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 8k PBR 3d texture of cracked glass window featuring realistic window cracks and chips

Texture Info

IDseamless-8k-pbr-3d-texture-of-cracked-glass-window-featuring-realistic-window-cracks-and-chips
CategoryWindow
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K PBR 3D texture represents a cracked glass window, capturing the intricate details of fractured glass panes with high fidelity. The base material is primarily clear, tempered glass, characterized by its brittle yet rigid nature. The glass surface showcases multiple fine and coarse cracks radiating organically from impact points, along with small chips where fragments have broken away. Surrounding the glass is a painted wooden window frame and sill, featuring subtle grain patterns and weathered paint layers that suggest prolonged exposure to outdoor elements. The texture also incorporates metal components such as window handles and hinges, which display a slightly oxidized, brushed steel finish with minor surface imperfections and accumulated dust. These materials combine to create a complex form where translucent and reflective glass meets solid, textured frame and hardware elements.

The texture’s detailed composition reflects realistic physical properties: the glass’s substrate is a high-density silica-based material, with a smooth, polished surface that is interrupted by cracks and chipped edges. The visual cracks are accompanied by a thin layer of accumulated dirt streaks and dust, simulating environmental weathering and slight porosity in surface deposits. The wooden frame is modeled with a painted adhesive binder holding fine wood fibers, its surface finish showing subtle roughness and paint wear revealing underlying grain texture. The metal parts use a low-metallicity channel value with moderate roughness to simulate a brushed, slightly corroded finish. These material traits are mapped onto PBR channels: the BaseColor channel delivers accurate color information including transparent glass tints, worn paint, and metal hues; the Normal map encodes the micro-geometry of cracks, chips, wood grain, and metal surface detail; Roughness controls the varying glossiness from smooth glass to matte wood and metal; Metallic highlights the non-metallic glass and wood contrasted with metallic hardware; Ambient Occlusion enhances depth perception around cracks and frame crevices; Height/Displacement maps provide subtle relief to cracks and surface irregularities, enhancing realism under dynamic lighting.

Rendered at an 8K resolution, this texture ensures exceptional detail and fidelity, supporting close-up inspection in high-end 3D environments. It is fully optimized for use in Blender, Unreal Engine, and Unity, allowing seamless integration into architectural visualizations, game environments, or cinematic scenes requiring authentic depiction of damaged window surfaces. The seamless tiling capability enables flexible application across different window sizes and shapes without visible repetition.

For best results when applying this texture, it is advisable to carefully adjust the UV scale to balance crack density with the overall object size, ensuring the damage appears natural and not overly uniform. Fine-tuning roughness values can help differentiate between the reflective glass and the more diffuse wooden frame and metal hardware. Additionally, blending height and normal maps subtly enhances the perception of depth along cracks and chipped edges, especially when combined with parallax occlusion mapping to create convincing surface relief without excessive geometry.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.