Texture Info
| ID | st-patrick-digital-paper-bundle-seamless-pbr-cartoon-st-patrick-hat-pattern-texture-2 |
| Category | St patrick digital paper bundle |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Tileable | Yes |
Source and license review
- Source type
- Not verified
- Source
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Not verified
- Original asset ID
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- Original license
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- Import method
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- Review status
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- Review date
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This seamless 3D PBR texture presents a playful, cartoon-inspired design centered around St Patrick's Day motifs. The pattern showcases vividly green leprechaun hats with black bands and gold buckles, each adorned with a small clover detail. These hats are scattered randomly but tile perfectly, mixed with smaller shamrocks in alternating green and yellow shades against a soft pastel yellow background. The graphic style is flat and smooth, with clean, crisp outlines and bright, cheerful color blocking that give it a digital paper, vector art aesthetic. The surface is matte and uniform, lacking any roughness, reflections, or material imperfections, making it ideal for use as digital paper, surface decoration, or as a texture within 3D environments requiring a stylized, festive look. This texture is PBR-ready, seamless, and tileable at a 4K resolution source with a 1K preview, making it compatible with popular 3D modeling and rendering engines such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Its light-hearted and festive theme lends itself best to digital art, game assets, holiday-related props, themed packaging, and decorative graphic design elements, particularly those needing a consistent pattern for backgrounds or surfaces celebrating Irish culture or St Patrick's Day events. Its clean and colorful style keeps it versatile for both modern and playful design needs.
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Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
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FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.