Texture Info
| ID | st-patrick-digital-paper-bundle-seamless-pbr-festive-digital-paper-pattern-with-st-patrick-motifs |
| Category | St patrick digital paper bundle |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Tileable | Yes |
Source and license review
- Source type
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- Source
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- Original asset ID
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- Original license
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- Import method
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- Review status
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- Review date
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This seamless 3D PBR texture showcases a playful digital paper pattern inspired by St Patrick’s Day festivities. The pattern features hand-drawn style illustrations including frothy beer mugs and glasses, soft pretzels, red sausages skewered with forks, green hats adorned with red bands and feathers, and barley ears. The icons are arranged sparsely yet rhythmically across a warm beige backdrop, offering a cozy and celebratory mood. The color palette consists of warm yellows, rich greens, browns, and reds, all rendered with flat, matte surface shading that mimics a vibrant, cartoon-like illustration style. The texture surface appears clean and smooth without any visible wear, dirt, or damage, giving it a fresh and cheerful digital paper feel. This PBR-ready, tileable pattern is perfect for creative use in 3D modeling, game development, architectural visualizations, and product rendering where festive themes are desired. Compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, this texture is ideal for holiday-themed props, background designs, digital scrapbooking, and virtual party environments. Its repeating seamless nature ensures flawless coverage on large surfaces or objects, enhancing the ambiance of St Patrick’s Day celebrations and related events in virtual or rendered scenes.
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Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
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FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.