St Patrick Digital Paper Bundle Texture of Green Leprechaun Hats and Boots Pattern

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

St Patrick Digital Paper Bundle of Green Leprechaun Hats and Boots Patt… seamless PBR texture preview
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Texture Info

IDst-patrick-digital-paper-bundle-seamless-pbr-green-leprechaun-hat-boot-pattern-texture
CategorySt patrick digital paper bundle
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture showcases a repeating pattern of iconic green leprechaun hats and boots, associated with St Patrick's Day celebrations. The hats have a deep green color with a black band and a bright gold buckle, while the boots are also green, adorned with a black strap, gold buckle, and a small shamrock accent. The pattern is set against a crisp white background, enhancing the vividness of the green tones and gold detailing. The surface feel is smooth and flat with clean vector-style shading rather than any rough or textured material. This tileable digital paper design is perfect for adding a festive, Irish-inspired touch to 3D projects, including game assets, holiday-themed props, and stylized scenes. It is PBR-ready and compatible with major 3D software such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Ideal for digital paper textures, background patterns, or decoration in holiday-oriented architectural visualizations or product renderings, especially where a playful, stylized approach is desired. This high-resolution 4K seamless texture offers crisp detailing and clean edges for versatile creative use in both 2D and 3D workflows.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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