Featuring Lucky Day Shamrocks and Gold Coins

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Featuring Lucky Day Shamrocks and Gold Coins seamless PBR texture preview
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Texture Info

IDst-patrick-digital-paper-bundle-seamless-pbr-lucky-day-shamrock-and-coin-digital-paper
CategorySt patrick digital paper bundle
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

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Original asset ID
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Original license
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Review status
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This seamless 3D PBR texture showcases a lively pattern of cartoon-style four-leaf clovers paired with bright gold coins, all arranged diagonally on a rich dark green background. The material here is a smooth digital paper, featuring crisp outlines and flat colors that emphasize a clean, vector-art style rather than a physical surface texture such as fabric or metal. The predominant hues are various greens on the shamrocks, accentuated by vivid golden-yellow coins and white stylized text elements that read 'Lucky Day!'. The surface feel is matte, devoid of reflections or roughness, staying true to a stylized paper or sticker-like quality. This texture is perfectly seamless and tileable at 4K resolution, making it suitable for high-quality 3D rendering workflows in software like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Its playful and festive theme fits especially well in digital scrapbooking, themed packaging, virtual event backgrounds, game design elements, or any St Patrick’s Day-related virtual decor and product visualizations. While the texture does not simulate a natural material, it grants a vibrant stylized paper aesthetic that brings charm and luck to your projects.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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