St Patrick Texture of Green-Capped Gnomes with Mushrooms

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

St Patrick of Green-Capped Gnomes with Mushrooms seamless PBR texture preview
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Texture Info

IDst-patrick-seamless-pbr-green-gnome-and-mushroom-fabric-texture
CategorySt patrick
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture presents a charming, watercolor-art style fabric pattern designed with whimsical elements inspired by St Patrick's folklore. The texture showcases playful gnomes with green, pointed hats dotted with white spots, paired with various mushroom species rendered in earthy browns and vibrant reds. Small birds, delicate leaves, curling vines, and white flowers populate the design, all set against a deep moss green background that complements the natural woodland theme. The fabric-like surface conveys a smooth, matte finish with subtle color variations and soft shading typical of watercolor brush strokes, adding a handcrafted and inviting warmth to the texture. Its seamless and tileable nature makes it ideal for covering larger 3D models or environments without visible repetitions. This PBR-ready texture is perfectly suited for use in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, supporting detailed renderings in game development, fantasy-themed architectural visualization, fabric simulation, and animated props. The texture fits best in cozy interior scenes, playful children’s room decorations, whimsical storybook environments, or themed product renderings that require a joyful and nature-inspired aesthetic.
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Best Uses for This Texture

  • Upholstery, cushions and furniture
  • Clothing previews and textile surfaces
  • Interior design materials
  • Game props and soft-surface assets
  • Patterned background materials

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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