with St Patrick Gnome, Shamrocks & Horseshoes

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

with St Patrick Gnome, Shamrocks & Horseshoes seamless PBR texture preview
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Texture Info

IDst-patrick-seamless-pbr-st-patrick-gnome-and-shamrock-pattern-texture
CategorySt patrick
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
Not verified
Source
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Original asset ID
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Original license
Not verified
Import method
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Review status
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Review date
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This seamless 3D PBR texture presents a cheerful and colorful pattern inspired by St Patrick’s Day. The texture features hand-painted style elements including whimsical gnomes wearing tall, shamrock-printed hats, vibrant green shamrocks, and shiny golden horseshoes, all scattered evenly over a pure white background. The pattern’s colors are bright and fresh with soft green hues, warm yellow tones, and subtle touches of peach and brown on the gnome figures. The surface feels smooth and clean, emphasizing a playful, flat illustrative style without any roughness or weathering. This PBR-ready tileable texture is ideal for adding a festive touch to game assets, product packaging, digital illustrations, or holiday-themed environments. Its seamless nature ensures easy repetition in 3D modeling and rendering workflows. Compatible with popular engines and software such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, this texture suits cheerful and stylized scenes including seasonal decorations, themed backgrounds, or creative props. Enhance your projects with this unique St Patrick pattern that combines folklore charm with vivid, engaging visuals designed for high-resolution 4K use.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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