Texture Info
| ID | st-patrick-seamless-pbr-st-patrick-clover-pattern-texture-4k-2 |
| Category | St patrick |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless 3D PBR texture features a stylized pattern of scattered four-leaf clovers in two distinct shades of green and white, along with small circular dots, set against a dark teal background. The flat, matte surface emphasizes the smooth, graphic nature of the clover shapes with clean, rounded edges and subtle shading for depth. The texture is tileable, making it perfect for endlessly repeating patterns without visible seams. It has a clean and youthful look, suitable for spring, St Patrick’s Day celebrations, or nature-inspired designs.
This pattern is crafted in 4K resolution and fully PBR-ready, enabling realistic rendering with subtle highlights if customized further in software like Blender, Unreal Engine, Unity, 3ds Max, or Cinema 4D. Although primarily decorative, this texture is excellent for use in fabric simulation, wallpaper visuals, gift wrap and packaging, game UI backgrounds, or festive product rendering.
Its cheerful yet simple aesthetic fits well in stylized environments, holiday scenes, cartoonish projects, or promotional content. The easy-to-use repeat pattern can add lively detail to interior designs, themed construction, or digital art. Its smooth, flat-color surfaces ensure compatibility with various lighting setups and shaders.
Overall, this texture offers a playful and festive solution for digital artists and designers looking for seamless tileable patterns featuring St Patrick-inspired motifs in rich greens and whites on a sophisticated dark contrast background.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.