Texture Info
| ID | space-seamless-pbr-nebula-sky-texture-with-glowing-orange-gas-clouds |
| Category | Star, space, planets |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This detailed, seamless 3D PBR space texture captures a dynamic cosmic nebula with intense glowing orange and amber gas clouds flowing diagonally across a dark, deep space backdrop. The composition features bright, concentrated light cores surrounded by wispy, translucent plasma trails, creating a strong sense of depth and motion. Scattered white and orange stars of varying sizes pepper the scene, enhancing the starfield’s realism without overwhelming the nebula’s vibrant gas formations. Subtle gradients blend from glowing warm cores into cooler, shadowed voids, producing a striking contrast that accentuates the energetic plasma clouds. The sculpted, swirling shapes and radiant edges evoke a vivid, painterly sci-fi aesthetic while maintaining a natural astrophysical feel. This texture is fully tileable and PBR-ready, designed to seamlessly cover large sci-fi environments, skyboxes, or UI backgrounds without visible tiling artifacts. It is perfectly suited for use in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, providing a rich galactic backdrop for cinematic space scenes, interstellar levels, game menus, cosmic portals, or futuristic HUD overlays. The glowing nebula gas clouds and scattered starfield create a unique blend of energetic luminosity and vast space emptiness, making it optimal for epic space adventures, exploration visuals, and thematic sci-fi projects requiring a warm, ambient cosmic atmosphere.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.