Polished Limestone Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Polished Limestone Texture Seamless

Texture Info

IDpolished-limestone-texture-seamless
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the polished limestone texture seamless high resolution up to 8k texture, expertly crafted to showcase the natural elegance of limestone’s fine-grained sedimentary composition. Limestone is primarily composed of calcium carbonate minerals, often formed through organic processes, resulting in a dense yet slightly porous stone substrate. This polished surface finish highlights the stone’s subtle grain orientation and mineral veining, with minimal weathering effects, giving it a smooth, reflective quality. The texture’s base color channel captures the warm, creamy hues typical of polished limestone, enhanced by soft variations from embedded organic matter and mineral impurities. The normal map accurately conveys the gentle undulations and micro-roughness of the polished surface, while the roughness channel balances glossiness to maintain a realistic sheen without excessive reflection. Metallic values remain low, consistent with natural stone, whereas ambient occlusion and height maps emphasize depth and crevices, adding to the material’s believable dimensionality in any 3D environment.

This seamless polished limestone texture seamless high resolution up to 8k is engineered for modern workflows, enabling flawless tiling across large UV islands without visible seams or distortion. Offered in high-resolution formats such as PNG and WEBP, it integrates effortlessly into Blender, Unreal Engine, and Unity pipelines, making it ideal for real-time scenes, cinematic renders, level dressing, and detailed material studies. The texture’s AI-generated balance of crisp detail and controlled visual noise preserves natural stone characteristics while optimizing performance. Its high resolution up to 8k ensures every subtle grain and polished reflection is captured with exceptional clarity and cohesion, enhancing realism and immersion in any project that demands premium stone textures.

When applying this tileable polished limestone texture seamless high resolution up to 8k in your 3D scenes, consider fine-tuning the roughness and normal intensity to suit your lighting setup and desired material response. Adjusting these PBR channels enhances the interplay of light and surface, grounding the texture convincingly within the environment. For optimal results, scale UV coordinates appropriately to maintain the natural stone grain size and avoid repetition artifacts. This approach preserves the integrity of the polished limestone’s organic features while supporting fast iteration loops and seamless integration across diverse rendering engines and real-time platforms.

The polished limestone texture seamless high resolution up to 8k offers a highly detailed, realistic PBR appearance enhanced by an AI texture process and can be viewed in a 3D preview for precise material evaluation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.