Seamless 3d texture pbr 8k fossil stone surface capturing ancient embedded details free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k fossil stone surface capturing ancient embedded details

Texture Info

IDseamless-3d-texture-pbr-8k-fossil-stone-surface-capturing-ancient-embedded-details
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents an 8K PBR representation of fossil stone, specifically limestone embedded with ancient fossilized details. The base material is a sedimentary limestone substrate, characterized by its fine to medium grain structure composed primarily of calcium carbonate. Within this natural stone matrix, fossil fragments and mineral inclusions are intricately embedded, creating a complex surface geometry that reflects geological time. The texture captures subtle variations in porosity and natural weathering, including small cracks, rough edges, and areas where stone dust has settled, contributing to an authentically aged appearance. The surface finish is matte and slightly rough, consistent with weathered limestone slabs or stone walls that have been exposed to natural elements over centuries.

Geometrically, the texture simulates irregular stone slabs arranged in a continuous, seamless pattern, allowing for versatile application without visible borders or repetition artifacts. The fossil details introduce a veined and fractured pattern, with rough edges and natural fissures that provide depth and visual interest. Stone grains are finely detailed, enhancing the tactile quality of the surface. The texture layers a subtle displacement map to emulate the gentle relief of fossil imprints and stone cracks, while the normal map reinforces these micro-details, creating realistic shading and light interaction. The roughness channel varies across the surface, reflecting the contrast between smoother limestone areas and coarse, eroded sections where dust and debris accumulate. The metallic channel remains minimal, as limestone is non-metallic, and ambient occlusion enhances shadowing within crevices and fissures, adding to the dimensionality.

Color-wise, the BaseColor (Albedo) map captures natural limestone hues ranging from soft beiges and light grays to warmer earth tones, with fossilized areas showing subtle shifts in pigment due to mineral deposits and organic remnants. The overall palette supports a naturalistic stone look without artificial saturation, suitable for realistic renders. This texture is optimized for use in Blender, Unreal Engine, and Unity, supporting high-performance workflows with its high-resolution 8K detail that holds up under close camera scrutiny. Its seamless design ensures easy tiling for large surfaces such as stone walls or floors without visual breaks, making it ideal for architectural visualization, historical reconstructions, or detailed game environments.

For practical use, it is recommended to experiment with UV scaling to maintain the natural size and distribution of fossil features relative to the scene context. Adjusting the roughness map can help simulate varying weather conditions or wear levels, while blending height or parallax maps with normal maps can enhance the perception of depth on close inspection without excessive geometry. This approach balances visual fidelity with performance, ensuring the texture remains versatile across different rendering engines and project requirements.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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