This seamless PBR texture showcases a terrazzo stone surface composed of various irregular rock fragments embedded in a light beige binder. The medium and large stone chips range in color from deep charcoal black with delicate white and rust vein details, through warm caramel and sandy beige tones, to muted greys. Each fragment presents a polished, smooth finish visible in subtle speckles and fine cracks, adding realism to the reflections and surface imperfections. Tiny scattered granules and dust-like particles fill the gaps between larger pieces, producing natural variation and depth across the texture.
Designed for tileable application without visible seams, this texture is PBR-ready, enabling accurate rendering of diffuse, roughness, and normal details in 3D environments. It suits architectural visualization scenes such as modern flooring, countertops, and wall panels, as well as stylized realism settings in Blender, Unreal Engine, Unity, or Cinema 4D. Its polished yet organic look makes it ideal for contemporary interiors, upscale urban environments, and product design visualization.
The harmonious blend of neutral earth tones and mixed stone inclusions yield a sophisticated stone material evoking terrazzo flooring and decorative surfaces. Its fine natural cracks and dusty imperfections enhance authenticity, providing artists with a versatile texture for realistic or stylized settings requiring an elegant stone composition with subtle complexity. This texture fits best in scenes highlighting refined materials, polished stonework, or decorative urban architectural elements.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.