This polished metal seamless 3D PBR texture in stunning 8K resolution captures the intricate details of a high-quality metal surface, expertly crafted to enhance realism in any 3D project. The base material consists of a refined metallic substrate, exhibiting a smooth, polished finish that showcases a vibrant metallic sheen. Fine scratches are subtly embedded on the surface, simulating natural micro-variations and wear that add depth and authenticity without overwhelming the overall look. These delicate imperfections reflect the typical aging and handling effects found on real-world polished metal, enhancing the tactile feel while maintaining a sleek, high-gloss appearance. The surface finish mirrors a carefully controlled blend of reflectivity and roughness, with the polished metal’s natural oxide layers and minimal porosity faithfully represented to avoid unwanted weathering or discoloration.
Within the PBR workflow, this texture’s composition is meticulously mapped across all essential channels to capture its material complexity. The BaseColor (Albedo) channel presents a neutral, metallic hue with subtle color shifts due to surface oxidation and fine scratches. The Normal map introduces micro-detailing of the polished metal’s surface irregularities and scratch patterns, contributing to realistic light interaction and surface depth. Roughness values are finely tuned to balance the high gloss finish with soft highlights, ensuring the metallic sheen remains vibrant without harsh reflections. The Metallic channel is set to emphasize the metal’s conductive properties, reinforcing its characteristic reflective quality. Ambient Occlusion subtly enhances crevices and scratch depths, while the Height/Displacement map offers gentle surface variations perfect for parallax effects in real-time engines.
Designed for seamless tiling without visible borders or repetition artifacts, this texture provides a continuous and natural appearance when applied to large surfaces. It is optimized and fully compatible with popular 3D software such as Blender, Unreal Engine, and Unity, making it ideal for artists and developers seeking ultra-realistic metal surfaces for modeling, rendering, and game asset creation. For best results, it is recommended to adjust the UV scale appropriately to maintain scratch detail fidelity, and to fine-tune the roughness parameter in your material shader to match lighting conditions and desired reflectivity. This polished metal seamless 3D texture is an excellent choice for projects requiring a high-quality, photorealistic metal surface with subtle but impactful fine scratches and a compelling metallic sheen.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
