Seamless 3d texture pbr 8k smooth rubber surface with cracked rubber and worn fabric blend free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k smooth rubber surface with cracked rubber and worn fabric blend

Texture Info

IDseamless-3d-texture-pbr-8k-smooth-rubber-surface-with-cracked-rubber-and-worn-fabric-blend
CategorySurfaces, smooth, rough
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features a sophisticated blend of smooth rubber and cracked rubber surfaces intricately combined with worn fabric elements, including distressed denim and wrinkled textile details. The base material is primarily a polymer rubber substrate characterized by a finely grained structure that exhibits natural porosity and subtle weathering effects, such as micro-cracks and surface abrasions. Embedded within this rubber matrix are woven fabric fibers, creating a layered composition that mimics the tactile complexity of aged industrial materials. The fabric’s distressed appearance is enhanced by dusty, smudged surface finishes and faded colorants, which together convey a realistic interplay between soft textile and resilient rubber. Adhesives and binders subtly integrate the fabric fibers into the rubber base, ensuring a cohesive surface that responds convincingly to lighting and environmental conditions.

Rendered in an ultra-high 8K resolution, this photorealistic PBR texture is designed for advanced material workflows and is fully compatible with Blender, Unreal Engine, and Unity. The BaseColor channel captures the nuanced color palette of deep blacks and muted grays from the smooth and cracked rubber, contrasted against the faded blues and grays of the worn fabric. Detailed Normal maps emphasize the depth variations from fine wrinkles to cracked fractures, while Roughness maps define the contrast between the rubber’s smooth, slightly reflective finish and the matte, weathered fabric areas. The Metallic channel remains largely neutral, reflecting the polymeric nature of rubber and fabric, whereas Ambient Occlusion enhances the shadowed crevices and fabric grain, adding depth and realism. Height and Displacement maps provide subtle relief for cracked surfaces and fabric folds, contributing to enhanced tactile feedback in close-up renders.

Ideal for texturing industrial products, footwear, and accessories that require a seamless integration of smooth and cracked rubber with worn fabric details, this texture excels in applications demanding high fidelity and realism. When applying this material, consider adjusting the UV scale to preserve the fine detail fidelity of the cracks and fabric weave. Additionally, fine-tuning the roughness values can help achieve a balanced surface reflection that highlights both the slick rubber and the matte textile components. This seamless 3D texture is an excellent choice for designers aiming to create authentic, weathered rubber and fabric blends with outstanding resolution and PBR accuracy.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.