Seamless 3d texture pbr 8k glazed tile surface with cracked tile and faded paint overlays free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k glazed tile surface with cracked tile and faded paint overlays

Texture Info

IDseamless-3d-texture-pbr-8k-glazed-tile-surface-with-cracked-tile-and-faded-paint-overlays
CategorySurfaces, smooth, rough
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases a high-fidelity glazed tile surface rendered in stunning 8K resolution, ideal for photorealistic PBR materials. The base substrate is a durable ceramic composition, characterized by fine mineral grains and a dense, low-porosity structure that contributes to its smooth yet subtly irregular surface. A thin, glassy glaze layer overlays the ceramic, providing a reflective finish typical of glazed tiles, while natural aging and wear reveal cracks and chips that expose the underlying material. These imperfections are enhanced by faded chalk paint overlays and sporadic paint splatters, which simulate the effects of weathering, abrasion, and environmental exposure on the tile’s surface. The binders and pigments within the paint layers introduce muted color variations and subtle texture contrasts, further enriching the tactile realism of the material.

From a PBR workflow perspective, this texture is meticulously crafted to take full advantage of modern physically based rendering techniques. The BaseColor/Albedo map captures the glazed tile’s rich ceramic hues, the delicate fading of chalk paint, and the subtle discoloration around cracked areas. The Normal map accurately defines the intricate surface details, including the fine cracks, smudges, and paint splatters, creating convincing depth and relief under dynamic lighting. Roughness values vary naturally, reflecting the glossy glaze alongside matte, worn paint patches, while the Metallic channel remains minimal or neutral, as ceramic tiles and paint typically exhibit non-metallic properties. Ambient Occlusion enhances shadowing in crevices and cracks, adding depth and realism, and the Height/Displacement map supports fine surface undulations for use with parallax or tessellation techniques.

Designed for seamless tiling, this texture offers expansive coverage without visible repetition, making it highly suitable for architectural visualizations, interior scenes, and game environments that demand detailed ceramic tile surfaces with authentic aging effects. It is fully optimized and unreal/blender ready, compatible with major engines such as Unreal Engine and Unity, allowing easy integration into your 3D projects. For optimal results, consider adjusting the UV scale to balance the visibility of cracks and paint layers depending on scene scale, and fine-tune the roughness to emphasize either the glossy glaze or the matte, weathered paint overlays according to lighting conditions and artistic direction.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.