Seamless 3d texture pbr 8k scratched steel surface with abrasion marks free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k scratched steel surface with abrasion marks

Texture Info

IDseamless-3d-texture-pbr-8k-scratched-steel-surface-with-abrasion-marks
CategorySurfaces, smooth, rough
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features a scratched steel surface rendered in ultra-high 8K resolution with physically based rendering (PBR) workflows, designed to deliver exceptional realism for industrial and mechanical 3D models. The base substrate is a robust metal alloy exhibiting natural wear, characterized by detailed abrasion marks and subtle micro-scratches that reflect extensive use and weathering. The surface finish is a matte metallic coating that diffuses light softly, emphasizing the worn characteristics while avoiding unwanted glare or gloss. Color variations arise from oxide layers and slight discoloration typical of distressed steel, captured precisely in the BaseColor (Albedo) channel to convey authentic tonal depth and subtle shifts in hue across the surface.

In the PBR channels, the Normal map intricately reproduces the fine scratches and abrasion marks, adding tangible micro-details that enhance the tactile feel of the metal. The Roughness map controls the matte finish by simulating uneven surface reflections caused by wear, giving the steel a natural, non-reflective look. The Metallic channel strongly indicates a fully metallic surface, ensuring correct light interaction for a convincing metal appearance. Ambient Occlusion subtly enhances crevices and scratched edges, increasing depth perception, while the Height/Displacement map provides accurate surface relief to augment parallax effects and enrich realism in close-up renders.

This texture’s seamless tiling capability ensures it can cover large surfaces without visible repetition or seams, making it ideal for complex geometry and expansive industrial environments. It is fully optimized and ready for direct use in popular platforms such as Blender, Unreal Engine, and Unity, supporting advanced shading and lighting workflows. For best results, adjusting the UV scale to moderate levels helps maintain the intricate abrasion details without overwhelming the model. Additionally, fine-tuning the roughness parameter allows you to customize the matte finish intensity, adapting the texture’s wear appearance to different lighting conditions or stylistic needs.

Overall, this scratched steel seamless 3D PBR texture in 8K resolution perfectly captures the authentic, worn characteristics of distressed metal surfaces. Its precise representation of abrasion marks and a subtle matte finish delivers a highly realistic material suitable for any project requiring industrial-grade metal textures with natural micro-details and durable surface qualities.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.