Clear Lake Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Clear Lake Seamless Texture

IDclear-lake-seamless-texture
Water
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Clear Lake Seamless Texture an expertly crafted tileable texture designed specifically within the water textures category to bring pristine natural clarity to your 3D projects. This texture simulates the subtle complexity of a clear lake’s surface composed primarily of organic water elements combined with fine mineral particulates suspended gently beneath. The base substrate reflects a smooth fluid surface with a delicate interplay of light and shadow captured through high-resolution detail that scales elegantly across large surfaces without visible seams. The texture’s composition mimics the natural layering of water with slight variations in clarity and depth emphasizing gentle ripples and soft reflections that contribute to a polished yet dynamic visual finish. Carefully balanced pigments and light absorption effects create a realistic base color channel that enhances the natural blue-green hues typical of a pristine lake while subtle variations in opacity and surface finish suggest minimal weathering and organic movement under changing light conditions.

From a materials and PBR perspective this tileable clear lake seamless texture is optimized with multiple channels to deliver maximum realism and performance. The BaseColor/Albedo channel offers a clean transparent look with nuanced color gradients that reflect the depth and purity of the water. The Normal map captures fine surface undulations and ripples providing natural relief that reacts realistically under lighting. Roughness is finely tuned to represent a lightly brushed water surface—neither too glossy nor overly matte—allowing for believable reflections and refractions in any environment. Metallic values remain minimal consistent with the non-metallic nature of water while Ambient Occlusion subtly enhances crevices and wave troughs adding depth and realism. The Height/Displacement map supports subtle parallax effects perfect for adding dimensionality to water surfaces in architectural visualization or environment art without overwhelming the scene.

With a maximum resolution of up to 8K this AI texture clear lake seamless texture is fully compatible and ready to use out of the box in Blender Unreal Engine and Unity ensuring a smooth and efficient iteration loop for artists developers and designers alike. Its tileable nature guarantees a repeatable pattern that maintains clarity and stability across expansive surfaces avoiding the repetitive artifacts that often plague auto-generated textures. For optimal results it is recommended to keep UV maps uniform and consistent in texel density which will preserve the seamless appearance and reduce any pattern stretching. Additionally fine-tuning roughness parameters can help achieve the desired water surface reflectivity based on the specific lighting and environmental context of your project.

The clear lake seamless texture offers a highly detailed seamless clear lake seamless texture design with realistic material properties perfectly showcased in a 3D preview for accurate PBR appearance assessment.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.