Clear Wave Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Clear Wave Seamless Texture

IDclear-wave-seamless-texture
Water
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Clear Wave Seamless Texture is a meticulously AI-generated tileable texture designed to perfectly emulate the delicate interplay of water surfaces making it ideal for accelerating your water workflows in 3D projects. Composed primarily of organic fluid dynamics simulated over a clear aqueous substrate this texture captures the subtle ripple patterns and wave fronts that naturally occur on calm water bodies. The seamless pattern features a clean repeatable design that scales elegantly across large surfaces without visible seams ensuring both high fidelity and visual continuity in real-time scenes cinematic renders and detailed level dressing. Its composition reflects a clear low-porosity surface with fine micro-structures that mimic the natural scattering and reflection of light on water enhanced by AI-driven micro-detail consistency across all texture channels.

In terms of materials and composition the Clear Wave Seamless Texture represents a transparent water layer with minimal suspended particulates or colorants resulting in a near-neutral BaseColor/Albedo channel that emphasizes clarity and subtle blue-green undertones. The Normal map captures the intricate wave undulations and surface tension effects conveying depth and movement without exaggerated distortions. Roughness is finely tuned to depict a near-glossy smooth water finish with slight variation to simulate minor surface imperfections and light diffusion. The texture contains negligible metallic properties as water is inherently non-metallic so the Metallic channel remains black. Ambient Occlusion is subtly applied to enhance the perception of wave troughs and crests while the Height/Displacement map offers gentle elevation shifts that add realistic parallax and surface relief when used in advanced shading setups.

Available at an ultra-high resolution of up to 8K this seamless clear wave seamless texture integrates flawlessly with popular 3D engines such as Blender Unreal Engine and Unity requiring minimal setup for instant application. The AI pipeline behind the texture prioritizes both micro-detail and structural consistency ensuring a convincing production-ready result that performs well even under close camera scrutiny. A practical tip for optimizing your scene’s realism is to adjust the roughness channel to better match your lighting rig—slightly increasing roughness can reduce unnatural sharp reflections under harsh lights while tuning the UV scale allows you to control wave frequency and size to suit your scene’s scale and mood.

The tileable clear wave seamless texture offers a realistic PBR appearance with detailed water textures and an AI-generated clear wave seamless texture that can be viewed in a 3D preview for precise material composition assessment.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.