Shallow Pond Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Shallow Pond Seamless Texture

IDshallow-pond-seamless-texture
Water
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Shallow Pond Seamless Texture is a meticulously crafted high-resolution AI texture designed to replicate the subtle organic qualities of a shallow freshwater pond surface. This texture embodies a natural composition dominated by fine silt and aquatic vegetation substrates suspended within a translucent water layer. The base material simulates a blend of mineral-rich sediments and fine organic matter held together by water as the binder creating a delicate balance between fluidity and surface cohesion. The aggregates appear as dispersed grains and occasional fibrous plant debris oriented randomly to mimic natural pond bed conditions. Porosity is subtly implied through gentle variations in the water clarity and sediment density while light weathering effects suggest slight surface disturbances from ripples or floating debris. The surface finish is naturally glossy with soft reflections capturing the semi-polished wetness of shallow water without excessive gloss emphasizing a realistic aquatic environment in 3D scenes.

In terms of Physically Based Rendering (PBR) channels the BaseColor (Albedo) reflects the muted earth tones of pond sediments combined with transparent blue-green hues of shallow water enhanced by organic pigment variations. The Normal map encodes fine micro-details such as gentle ripples and submerged textures that add depth and tactile realism. Roughness values are calibrated to simulate the wet surface’s semi-reflective nature balancing between smooth water and textured sediment patches. The Metallic channel remains near zero consistent with the organic non-metallic composition of natural water and sediment. Ambient Occlusion subtly enhances crevices and sediment overlaps to reinforce depth perception while the Height/Displacement map introduces slight elevation differences representing sediment layering and water surface undulations ideal for parallax or tessellation effects.

Optimized for modern pipelines this tileable shallow pond seamless texture supports resolutions up to 8K ensuring exceptional clarity and detail even on large UV islands without visible seams or repetition artifacts. It integrates smoothly into Blender Unreal Engine and Unity workflows offering real-time 3D preview capabilities for accurate material visualization. For best results maintain consistent texel density across assets and optimize UV scaling to avoid pattern distortion. Adjusting roughness levels can also help tailor the water’s reflectivity in different lighting scenarios enhancing realism in both cinematic renders and real-time scene environments. This texture is well-suited for level dressing environmental design material studies and any project requiring convincing shallow water surfaces with production-ready quality and structural consistency.

The ai texture shallow pond seamless texture offers a realistic PBR appearance by accurately replicating water textures with a seamless shallow pond seamless texture that enhances material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.