Water PBR Texture Featuring Reflective, Sunset-Tinted Ripples

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Water Featuring Reflective, Sunset-Tinted Ripples seamless PBR texture preview
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Texture Info

IDwater-seamless-pbr-reflective-water-surface-texture-with-sunset-hues
CategoryWater
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D water PBR texture beautifully portrays a gently rippling water surface bathed in warm sunset lighting. The surface is covered by soft, smooth wavelets creating subtle undulations and dynamic highlights that reflect the glow of pink, peach, and golden tones. Its reflective surface catches warm light in a nuanced way, giving a captivating, naturalistic shimmer without foam or bubbles. The pattern showcases a realistic, top-down view of shallow water with moderate wave movement, making it perfect for simulating tranquil lakes, tropical seas at dusk, or calm ocean surfaces. The texture is fully tileable and PBR-ready, allowing artists to implement it effortlessly in Blender, Unreal Engine, Unity, 3ds Max, Cinema 4D, and other 3D environments. It is particularly suited for scenes emphasizing natural light interplay on water bodies during sunset or sunrise, ideal for game environments requiring atmospheric or romantic moods, architectural visualizations of waterfront properties, or cinematic VFX shots. Its balanced mix of natural wave formation and warm reflective colors creates a unique asset that enhances any digital world's water realism and ambiance without appearing overly stylized or artificial.
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Best Uses for This Texture

  • Pools, ponds and ocean planes
  • Realtime water shader base maps
  • Stylized VFX surfaces
  • Background water materials
  • Game and archviz scenes

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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