Deep Splash Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Deep Splash Seamless Texture

IDdeep-splash-seamless-texture
Water
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Deep Splash Seamless Texture is a meticulously crafted water texture designed to replicate the dynamic interaction of deep water splashes with exceptional realism. Its composition emulates an aqueous surface rich in fine mineral particulates suspended within clear liquid giving rise to a naturally complex interplay of light and shadow. This texture’s base substrate simulates water infused with subtle organic and inorganic elements while binders resembling natural surface tension effects hold the splash patterns intact. The intricate grain orientation mirrors fluid motion producing a controlled randomness that avoids repetitive artifacts. The surface finish appears glossy with delicate specular highlights balanced by a finely tuned roughness that captures the wet reflective characteristics of water without oversaturation. Pigments and oxide layers are implied through nuanced color variations in the base color channel delivering a vivid yet believable deep blue-green palette characteristic of natural water bodies.

From a PBR (Physically Based Rendering) perspective the Deep Splash Seamless Texture excels in its multi-channel detail: the BaseColor (Albedo) channel presents crisp high-resolution coloration up to 8K that defines the splash’s tonal depth and color gradients. The Normal map intricately encodes the subtle ripples and raised droplets enhancing surface curvature and fluid dynamics under lighting. Roughness is carefully calibrated to reflect the interplay between wet and turbulent areas offering a moderate glossiness that shifts realistically with viewing angle. The Metallic channel is minimal as expected for non-metallic water surfaces ensuring accurate reflectivity. Ambient Occlusion subtly enhances crevices and splash recesses adding depth without harsh shadows. Height or Displacement maps provide fine surface breakup to simulate water volume and splash relief ideal for parallax effects in real-time engines.

Ready for seamless integration this tileable deep splash seamless texture is optimized for seamless tiling across expansive surfaces without visible seams making it highly suitable for cinematic renders real-time scenes and level dressing. It works flawlessly with Blender Unity and Unreal Engine requiring minimal setup to achieve photorealistic water effects. For best results consider adjusting the UV scale to maintain natural splash proportions and experiment with the roughness channel to fine-tune the wetness level depending on lighting conditions. Using a light normal or ambient occlusion pass can further enhance subtle surface details making the splash appear more dynamic and immersive in your 3D previews and final compositions.

The ai texture deep splash seamless texture offers a highly detailed seamless deep splash seamless texture that enhances water textures with realistic PBR material properties for advanced surface rendering.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.