Detailed Lake Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Detailed Lake Seamless Texture

IDdetailed-lake-seamless-texture
Water
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Detailed Lake Seamless Texture is an AI-generated water texture meticulously crafted to elevate your 3D material workflows with outstanding realism and versatility. This tileable detailed lake seamless texture captures the intricate interplay of natural water surfaces combining subtle organic variations and finely resolved micro-details that mimic the complexity of freshwater bodies. Its composition reflects layered interactions between a transparent aqueous base suspended organic particles and faint surface ripples represented through carefully synthesized colorants and translucency effects. The base substrate appears as a fluid polymer-like medium with a softly shifting blue-green palette created by pigment dispersion and oxide layers that simulate depth and clarity. Adhesive qualities emerge in the smooth surface finish resembling gently undulating water while the normal and height channels emphasize delicate wave patterns and minute surface tension irregularities enhancing the tactile sense of calm lake water. In physically based rendering (PBR) terms this seamless detailed lake seamless texture excels through its precise channel outputs. The BaseColor or Albedo map delivers clean natural blues and subtle greens without harsh transitions ensuring seamless tiling across large surfaces. The Normal map encodes fine ripples and gentle undulations that respond dynamically to lighting while the Roughness channel controls the surface gloss balancing between smooth reflections and diffused highlights to simulate wetness and water clarity. Metallic values are minimal or absent consistent with non-metallic water surfaces whereas Ambient Occlusion subtly deepens shadowed crevices formed by wave troughs. The Height or Displacement map enhances the spatial depth of water waves perfect for parallax effects and realistic surface deformation in real-time engines. This detailed lake seamless texture supports up to 8K resolution offering crystal-clear detail suitable for cinematic renders real-time scenes and level dressing when working in Blender Unity or Unreal Engine. To maximize realism when applying this AI texture detailed lake seamless texture consider adjusting the UV scale to fit your scene’s physical dimensions precisely ensuring the pattern scales elegantly without visible repetition. Additionally fine-tuning the roughness channel intensity to match your lighting rig will help ground the material convincingly within your environment whether under bright daylight or moody overcast conditions. Its seamless nature and high resolution enable fast iteration loops keeping your water textures visually rich and production-ready across diverse workflows and projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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