Detailed Ocean Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Detailed Ocean Seamless Texture

IDdetailed-ocean-seamless-texture
Water
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Detailed Ocean Seamless Texture is an AI-generated tileable texture expertly designed to accelerate water workflows by delivering a highly detailed and repeatable ocean surface pattern. Crafted to simulate the natural complexity of ocean water this texture features a base substrate that mimics the organic fluidity of water with subtle micro-details representing wave crests and ripples. The texture’s composition balances smooth polished surface finishes with fine grain orientation that captures the dynamic movement of water surfaces. Its colorants are inspired by deep oceanic hues blending blues and greens with subtle variations to enhance realism while maintaining consistent structural integrity throughout the pattern. This seamless detailed ocean seamless texture scales elegantly across large surfaces without visible seams making it ideal for environment art architectural visualization concept prototyping and quick look development.

In the physically based rendering (PBR) workflow this texture’s BaseColor (Albedo) channel reflects the nuanced interplay of oceanic pigments and light absorption delivering rich natural blues and subtle color gradients. The Normal map encodes the micro-detail of surface undulations and small wavelets adding convincing depth and complexity to the water surface. Roughness values are carefully tuned to replicate the semi-glossy finish of ocean water balancing reflections and diffuse scattering while the Metallic channel remains minimal or absent to maintain an organic water feel. Ambient Occlusion enhances the perception of subtle shadowing in wave troughs and crests providing structural consistency. The Height (Displacement) map allows for enhanced surface breakup and parallax effects improving realism without oversharpening.

With resolutions up to 8K this detailed ocean seamless texture is optimized for use in Blender Unity and Unreal Engine providing predictable and production-ready results that streamline your material library. The texture’s seamless tiling ensures smooth repetition across expansive 3D surfaces supporting efficient iteration in real-time 3D preview environments. For best results it is recommended to adjust UV scale to match your scene’s ocean surface dimensions and to combine this texture with a subtle ambient occlusion pass and a light normal map overlay to enrich surface breakup while preserving natural fluidity. Tuning roughness toward a mid-range value will help achieve realistic water reflections suitable for a wide range of lighting conditions and artistic styles.

The tileable detailed ocean seamless texture utilizes advanced AI technology to create a highly realistic and detailed ocean seamless texture with intricate water textures ensuring consistent PBR appearance across various surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.