Shallow Sea Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Shallow Sea Seamless Texture

IDshallow-sea-seamless-texture
Water
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Shallow Sea Seamless Texture is an AI-generated water texture meticulously crafted to replicate the subtle interplay of light and material found in shallow marine environments. This tileable shallow sea seamless texture captures the intricate composition of fine mineral sediments and organic particles suspended within a translucent water layer. The base substrate mimics a blend of microscopic sand grains and siliceous shells gently bound by natural biofilms and dissolved salts creating a soft semi-porous surface with slight undulations. Subtle variations in grain orientation and organic detritus distribution contribute to a realistic surface complexity while the texture’s polished finish reflects the calm shallow water’s smooth and glistening appearance. Colorants are carefully balanced with soft aqua and sandy beige pigments enhanced by thin oxide layers that simulate light diffusion and scattering beneath the water’s surface.

In PBR workflows this seamless shallow sea seamless texture excels by delivering rich material fidelity across all channels. The BaseColor/Albedo map showcases the delicate hues of shallow coastal waters blending turquoise blues with pale sandy tones. The Normal map emphasizes gentle ripples and micro-relief adding depth and movement without harsh edges. The Roughness channel is finely tuned to represent the water’s smooth yet slightly varied surface reflectivity while the Metallic map remains minimal appropriate for non-metallic organic substrates. Ambient Occlusion enhances shadowing within sediment pockets and the Height/Displacement map captures subtle elevation changes perfect for realistic parallax effects. This AI texture shallow sea seamless texture is available in high resolution up to 8K ensuring crisp detail even on expansive surfaces.

Designed to accelerate water workflows this tileable shallow sea seamless texture integrates seamlessly into Blender Unity and Unreal Engine with minimal setup required. Its clean repeatable pattern scales elegantly across large environment art and architectural visualization projects making it ideal for quick look development concept prototyping and production-ready scenes. For optimal results it is recommended to adjust the roughness intensity to match your scene’s lighting rig and to experiment with UV scale to maintain natural proportions and avoid pattern repetition. This flexibility helps keep your materials grounded and visually convincing enhancing realism in any shallow water simulation or coastal environment.

The shallow sea seamless texture features realistic water textures with detailed PBR properties providing an accurate 3D preview of its reflective and refractive surface qualities.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.