Smooth Sea Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Smooth Sea Seamless Texture

IDsmooth-sea-seamless-texture
Water
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Discover the Smooth Sea Seamless Texture a meticulously designed tileable texture crafted specifically for water surfaces within the digital Water category. This texture captures the subtle interplay of smooth sea waves and light reflections offering a high-resolution base substrate that mimics a natural aquatic polymer surface with a gently undulating grain orientation. The composition includes fine organic aggregates that create a consistent low-porosity finish resulting in a polished but naturally fluid appearance. Carefully balanced colorants simulate the depth and translucency of sea water using layered pigments to achieve a realistic BaseColor/Albedo channel rich with subtle blue-green hues and gradients. The Normal map emphasizes soft wave crests and troughs lending three-dimensional depth without harsh edges while the Roughness channel controls surface glossiness to reflect the smooth calm sea surface typical of gentle weathering and minimal surface disturbance. Metallic values are minimal consistent with water’s non-metallic nature and Ambient Occlusion enhances shadowing in wave folds to boost realism. Height and Displacement maps further support subtle surface variations enhancing tactile detail in close-ups or parallax effects.

This tileable smooth sea seamless texture is optimized at up to 8K resolution providing exceptional clarity and detail for large-scale applications. Whether you are integrating it into Blender Unity or Unreal Engine you can expect predictable and repeatable results thanks to its flawless tiling and balanced technical tuning. The texture avoids common artifacts found in many auto-generated water textures by maintaining stable pattern consistency and avoiding repetitive visual noise. Its seamless nature allows designers to cover vast oceanic areas without visible seams or distortions making it ideal for real-time scenes cinematic renders level dressing and material studies. The texture is freely licensed for both personal and commercial use making it a versatile asset for digital artists and developers.

For best results when using this smooth sea seamless texture consider adjusting the UV scale to match your specific scene dimensions ensuring the wave pattern appears natural and proportionate. Additionally fine-tuning roughness or normal map intensity based on your lighting setup can help ground the material within your environment enhancing realism whether the sea surface is calm or slightly rippled. This approach allows the texture to adapt dynamically across various lighting rigs and camera angles maximizing immersion and visual fidelity in any 3D water simulation or environment.

The AI-generated smooth sea seamless texture offers a highly detailed seamless smooth sea seamless texture ideal for realistic 3D preview applications with accurate PBR material properties.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.