Transparent Ocean Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Transparent Ocean Seamless Texture

IDtransparent-ocean-seamless-texture
Water
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Transparent Ocean Seamless Texture is a meticulously designed digital material crafted to replicate the intricate visual qualities of clear ocean water. Composed primarily of organic and mineral-based elements simulated through advanced AI texturing techniques this texture conveys the natural translucency and fluidity characteristic of ocean surfaces. The base substrate mimics a polymer-like water layer infused with subtle suspended particles enhancing realism with finely balanced pigments that simulate the dynamic interplay of light and water. Its surface finish appears smooth and polished reflecting the calm yet complex nature of ocean water. The texture’s porosity is minimal emphasizing clarity and depth while the subtle grain orientation captures gentle wave patterns and light refraction effects ensuring a lifelike appearance across large UV islands without visible seams or repetitive artifacts.

In terms of physically based rendering (PBR) channels the texture excels by providing a high-resolution BaseColor/Albedo channel that accurately portrays the transparent slightly tinted blue-green hues of ocean water. The Normal map introduces delicate surface variations that simulate tiny ripples and wavelets adding depth and dynamism to real-time and cinematic scenes alike. Its Roughness channel is finely tuned to balance glossiness and diffuse reflection avoiding over-shiny surfaces while maintaining the natural shimmer of water. Metallic values remain low to reflect the non-metallic nature of water and the Ambient Occlusion map enhances subtle shadowing around wave crests for improved visual depth. Height or displacement maps subtly suggest gentle undulations useful for enhancing parallax effects in advanced rendering engines.

Designed with a resolution scaling up to 8K this tileable transparent ocean seamless texture is optimized for modern workflows and works seamlessly within Blender Unity and Unreal Engine environments. Its minimal setup requirements and compatibility with real-time rendering pipelines make it particularly suitable for level dressing cinematic renders and detailed material studies focused on water surfaces. For best results users are advised to adjust the UV scale to match scene dimensions accurately and combine the texture with a subtle ambient occlusion and light normal pass to enrich surface breakup. Additionally fine-tuning roughness values can help simulate different water conditions from calm seas to slightly disturbed surfaces enhancing realism in any 3D preview or interactive application.

The ai texture transparent ocean seamless texture offers a highly detailed seamless transparent ocean seamless texture that enhances water textures with realistic PBR material properties and smooth continuous surface detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.