Aged Mahogany Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Aged Mahogany Texture Seamless

Texture Info

IDaged-mahogany-texture-seamless
CategoryWood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Aged Mahogany Texture Seamless high resolution up to 8k offers a meticulously crafted wood surface that captures the natural complexity and elegance of aged mahogany timber. This texture showcases a dense grain orientation characteristic of mature hardwood, with subtle variations in fiber alignment and porosity that reflect decades of natural weathering and finishing. The surface finish is smooth yet retains a refined brushed patina, where slight oxidation and colorant layering produce deep reddish-brown hues and warm undertones typical of authentic mahogany wood. The binder elements, inherent to the wood’s lignin structure, contribute to the material’s cohesion and durability, while natural pigments and oxide layers enrich the base color with rich tonal depth and subtle highlights, achieving a realistic aged effect without glossiness or excessive shine.

In PBR channels, this tileable aged mahogany texture seamless high resolution up to 8k excels by providing a high-quality BaseColor/Albedo map filled with nuanced color gradients representing natural wood variation. The Normal map captures delicate grain relief and micro-detail, enhancing the perception of depth and structure without harsh edges. The Roughness channel accurately conveys the balanced surface finish—neither too polished nor overly matte—allowing realistic light scattering and soft reflections. Metallic values remain near zero, consistent with natural wood’s non-metallic character, while Ambient Occlusion maps improve shadowing in grain crevices and knots, adding to the material’s authenticity. Height/Displacement maps offer subtle elevation differences that can be used for parallax effects, further enhancing the tactile quality of the surface in 3D visualizations.

Thanks to its high resolution up to 8k, this texture scales seamlessly across large surfaces without visible seams, making it ideal for architectural visualization, game environments, product mockups, and interior staging. It works immediately out of the box in major 3D software such as Blender, Unreal Engine, and Unity, streamlining your iteration loop. For optimal results, it is recommended to slightly adjust the UV scale to match the intended real-world wood plank size and to combine the texture with a low-intensity ambient occlusion and a subtle normal map pass to maintain surface breakup without oversharpening. This seamless aged mahogany texture high resolution up to 8k ensures a convincing, production-ready finish that elevates any wood-based 3D project with natural warmth and detailed realism.

The seamless aged mahogany texture, rendered in high resolution up to 8k, offers a detailed and realistic wood texture with AI-enhanced precision and a 3D preview for accurate PBR material representation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.