Archviz Metal Panel Panels Substance Designer Wall — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Metal Panel Panels Substance Designer Wall — Seamless PBR Texture

IDarchviz-metal-panel-panels-substance-designer-wall
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Metal Panel Panels Substance Designer Wall texture is a meticulously crafted seamless PBR material engineered specifically for physically based rendering workflows in architectural visualization. At its core the base substrate is a high-quality metal characterized by a fine brushed finish that reveals subtle grain orientation and mild oxidation effects. These details add realistic depth and enhance the authenticity of modern metal panel wall surfaces commonly used in contemporary architectural projects. The metal panels exhibit consistent color response throughout the texture achieved through a balanced composition of pigments and oxide layers that contribute natural variations in hue and tone without overpowering the surface. The texture’s low porosity reflects the dense and solid nature of metal panels while subtle weathering effects—such as faint discoloration and light surface wear—introduce a layer of visual complexity that elevates realism without compromising the seamless and uniform look essential for large-scale wall applications. Adhesive or mounting elements are subtly hinted at through fine surface detailing reinforcing the material’s believable composition while maintaining a clean aesthetic.

All essential PBR maps are included and optimized for seamless tiling at resolutions up to 8K ensuring exceptional detail and fidelity when applied to expansive architectural surfaces in both real-time engines like Unreal Engine and Unity as well as offline renderers such as Blender’s Cycles. The BaseColor (Albedo) map captures the precise metallic hues with nuanced oxide color shifts that reflect natural aging and environmental exposure. The Normal map defines the delicate brush strokes and panel edges adding dimensionality and tactile quality to otherwise flat geometry. Roughness maps expertly balance polished and slightly matte zones simulating the natural inconsistencies of brushed metal finishes. The Metallic map confirms the fully metallic nature of the panels while Ambient Occlusion enhances shadowing in panel joints and crevices contributing to depth under varied lighting conditions. Height and Displacement maps provide subtle surface relief ideal for enhancing parallax effects or fine surface detail in high-end visual workflows helping to convey the slight elevation differences typical of metal panel installations.

This texture is fully compatible with popular 3D platforms including Blender Unreal Engine and Unity making it versatile for a wide range of architectural visualization scenarios game environments and interactive real-time applications. For best results it is recommended to adjust the UV scale carefully to maintain realistic panel proportions and avoid visible repetition especially on large wall surfaces. Additionally fine-tuning the roughness values can help tailor the material’s response to different lighting conditions—from bright outdoor daylight to moody interior environments—thus enhancing the overall realism and visual impact. This material offers a professional-grade solution that blends metal substrate authenticity subtle weathering effects and optimized PBR channels ensuring consistent and reliable performance across diverse rendering engines and workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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