This seamless 3D texture represents old discolored brown planks that have weathered naturally over time showcasing a rough wood surface typical of outdoor man-made walls. The base substrate is organic wood with visible grain orientation and subtle porosity resulting from years of exposure to elements. The surface finish is uneven and worn featuring areas of faded pigment and discoloration caused by oxidation and environmental factors. These characteristics are meticulously captured in the PBR maps: the Albedo channel reveals the muted brown tones and variations from aging and staining while the Normal map emphasizes the fine grain and roughness of the wood fibers. The Roughness map reflects the surface’s uneven wear highlighting both smoother and coarse patches and the Height map adds realistic depth to cracks and raised grain patterns. Ambient Occlusion enhances shadowed crevices reinforcing the weathered three-dimensional appearance of the planks.
Optimized for modern pipelines this texture is available in 4K resolution with an optional 8K version for high-end visual fidelity ensuring crisp details suitable for real-time and offline rendering workflows. It supports physically based rendering standards making it fully compatible and reliable across Blender Unreal Engine and Unity environments. The metal/rough workflow calibration guarantees consistent shading results without manual tweaking delivering balanced detail and performance across various digital content creation tools and game engines. This texture’s tileable nature allows for seamless repetition ideal for covering large outdoor wood surfaces or aged walls in architectural visualizations and game assets.
When applying this texture consider adjusting the UV scale to maintain the natural size of the plank grain and weathering effects for more authentic results. Tuning the roughness slightly higher can enhance the aged matte finish typical of old wood exposed to outdoor conditions. The height map is particularly useful for adding parallax or displacement effects which bring realistic depth to the surface enhancing immersion in close-up views. This PBR texture set includes albedo normal roughness ambient occlusion and height maps provided in both PNG and EXR formats ensuring maximum flexibility for diverse rendering pipelines and production needs.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.