Planks Old Discolored — Planks Brown Planks Discolored Weathered Rough — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Planks Old Discolored — Planks Brown Planks Discolored Weathered Rough — PBR seamless 3D texture

IDplanks-brown-10-planks-old-discolored-weathered-rough-wood
Wood
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture represents old discolored brown planks that have weathered naturally over time showcasing a rough wood surface typical of outdoor man-made walls. The base substrate is organic wood with visible grain orientation and subtle porosity resulting from years of exposure to elements. The surface finish is uneven and worn featuring areas of faded pigment and discoloration caused by oxidation and environmental factors. These characteristics are meticulously captured in the PBR maps: the Albedo channel reveals the muted brown tones and variations from aging and staining while the Normal map emphasizes the fine grain and roughness of the wood fibers. The Roughness map reflects the surface’s uneven wear highlighting both smoother and coarse patches and the Height map adds realistic depth to cracks and raised grain patterns. Ambient Occlusion enhances shadowed crevices reinforcing the weathered three-dimensional appearance of the planks.

Optimized for modern pipelines this texture is available in 4K resolution with an optional 8K version for high-end visual fidelity ensuring crisp details suitable for real-time and offline rendering workflows. It supports physically based rendering standards making it fully compatible and reliable across Blender Unreal Engine and Unity environments. The metal/rough workflow calibration guarantees consistent shading results without manual tweaking delivering balanced detail and performance across various digital content creation tools and game engines. This texture’s tileable nature allows for seamless repetition ideal for covering large outdoor wood surfaces or aged walls in architectural visualizations and game assets.

When applying this texture consider adjusting the UV scale to maintain the natural size of the plank grain and weathering effects for more authentic results. Tuning the roughness slightly higher can enhance the aged matte finish typical of old wood exposed to outdoor conditions. The height map is particularly useful for adding parallax or displacement effects which bring realistic depth to the surface enhancing immersion in close-up views. This PBR texture set includes albedo normal roughness ambient occlusion and height maps provided in both PNG and EXR formats ensuring maximum flexibility for diverse rendering pipelines and production needs.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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