Seamless American oak 1 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless American oak 1 by Share Textures – PBR 3D Texture (8K ready)

IDamerican-oak-1-by-share-textures-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless American Oak 1 texture by Share Textures offers a highly detailed and photorealistic representation of natural American oak wood meticulously crafted for physically based rendering (PBR) workflows. This texture captures the organic wood substrate characterized by medium porosity and fine fibrous grain orientation typical of oak species. The surface exhibits subtle weathering effects coupled with a smooth lightly polished finish that highlights the material’s inherent warmth and nuanced color variations. The base color map (Albedo) reflects a rich palette of light to medium brown tones with delicate pigment shifts and soft gradients that authentically simulate the natural appearance of oak wood. These carefully balanced color nuances enhance the realistic look and feel of the texture across diverse lighting conditions.

In terms of PBR channel composition the Normal map accentuates the tactile quality by simulating the wood’s fine grain patterns and subtle surface relief providing depth and texture that respond convincingly to lighting changes. The Roughness channel balances the wood’s slight sheen with matte areas replicating the natural scattering of light on a gently polished oak surface. Ambient Occlusion enhances the perception of depth within grain crevices and fibrous details enriching the visual complexity of the texture. The Metallic channel remains unused reflecting the organic non-metallic nature of wood. Additionally the Height/Displacement map complements the Normal data by mimicking subtle surface undulations making this texture ideal for close-up renders or advanced shading techniques such as parallax occlusion. With resolutions up to 8K this texture pack satisfies the requirements of high-end visualizations and large-format projects seamlessly integrating with major 3D engines including Blender Unreal Engine and Unity.

For optimal application maintaining consistent texel density is recommended when using this American oak texture to ensure uniform detail across surfaces. Employing UV mapping techniques like triplanar or layered projection can help minimize visible tiling on expansive areas preserving the natural and seamless appearance. Adjusting the Roughness values allows fine-tuning of the wood’s reflective properties to suit specific lighting environments or artistic goals. This versatile and realistic oak texture pack provides a robust foundation for projects demanding a natural wood finish with detailed grain subtle surface characterization and faithful shading responses under varied lighting conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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