Seamless Dark Wood Parquet 18 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Dark Wood Parquet 18 by Share Textures – PBR 3D Texture (8K ready)

IDdark-wood-parquet-18-by-share-textures-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Dark Wood Parquet 18 by Share Textures is a meticulously crafted PBR 3D texture that authentically captures the intricate beauty and natural complexity of dark wood parquet flooring. This material is primarily composed of richly grained organic wood fibers carefully arranged in a classic parquet pattern where the subtle orientation of the grain enhances the overall depth and tactile realism of the surface. The parquet features a refined matte finish reminiscent of hardwood that has been carefully sanded and sealed to achieve a smooth modern aesthetic with minimal porosity. Deep brown pigments and natural wood dyes provide the coloration delivering warm earthy tones that evoke a sophisticated and timeless ambiance. The seamless tiling design effectively replicates the presence of adhesive layers and binders typical in parquet installation ensuring consistent shading and smooth transitions across large surfaces without visible repetition or distortion.

In terms of physically based rendering (PBR) the Base Color (Albedo) map conveys the nuanced dark wood hues alongside delicate variations in grain while the Normal map simulates subtle surface relief and the beveled edges between individual parquet tiles adding a realistic tactile dimension. The Roughness channel controls the soft matte sheen balancing light reflection to avoid unwanted glossiness and preserve the authentic organic feel of wood. The Ambient Occlusion map deepens shadows within the tile joints and crevices grounding the texture visually by enhancing depth perception. Height or Displacement maps emphasize slight elevation differences and joint separations inherent to parquet flooring contributing to a more immersive surface detail. The Metallic channel remains neutral and minimal accurately reflecting wood’s non-metallic organic nature and ensuring physically correct rendering across various engines.

Optimized for modern workflows this seamless dark wood parquet texture supports ultra-high resolutions up to 8K making it ideal for high-fidelity visualizations architectural renders and real-time applications. It is fully compatible with Blender’s Principled BSDF shader Unreal Engine’s material system and Unity’s URP and HDRP pipelines through the Lit shader facilitating seamless integration across platforms. For best visual results it is recommended to apply triplanar or layered UV mapping techniques to maintain consistent texel density and avoid visible repetition. Additionally combining the Normal map with height or parallax effects can significantly enhance the perceived depth and realism of the parquet surface while importing the Base Color map as sRGB and other maps as Non-Color data ensures accurate shading and physical correctness during rendering.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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