This Archviz Basket Furniture Substance Designer Weave Wicker seamless PBR texture is meticulously crafted to authentically replicate the complex materials and natural characteristics of woven wicker and wood as commonly found in handcrafted basketry and fine furniture design. The base substrate simulates organic wood fibers intertwined with flexible wicker strands bound together by subtle natural adhesives that form a tightly woven yet breathable surface. This texture captures the slight porosity typical of handwoven wicker alongside an irregular grain orientation that reflects the artisanal weaving process. Warm earthy color tones emerge from natural wood pigments combined with light weathering effects giving the surface a gently aged matte finish that balances roughness and softness—typical of untreated or lightly polished wicker furniture.
Integrated within a physically based rendering workflow this texture set includes a comprehensive suite of PBR maps to enhance realism and material fidelity. The BaseColor (Albedo) map conveys the rich brown hues and nuanced color variations of natural wood and wicker fibers. The Normal map accentuates the intricate weave pattern and fiber orientation providing depth and enhancing the 3D tactile perception of the surface. Roughness maps are precisely calibrated to depict the semi-rough organic texture of wicker while the Metallic channel remains minimal reflecting the purely organic non-metallic nature of the material. Ambient Occlusion highlights the small crevices between woven strands adding depth and realism to shadows. The Height/Displacement map offers fine surface relief details ideal for use with parallax or displacement techniques further elevating the immersive quality of the texture.
Rendered at up to 8K resolution this seamless PBR texture is optimized for flawless tiling across expansive surfaces making it ideal for architectural visualization projects and real-time applications in game engines such as Unreal Engine and Unity as well as offline renderers like Blender Cycles. For optimal results it is recommended to carefully adjust the UV scale to correspond with the typical size of basket weaving patterns and to fine-tune roughness values to simulate finishes ranging from raw natural wicker to lightly varnished furniture surfaces. Fully compatible with standard color spaces and gamma settings this texture integrates smoothly into diverse workflows ensuring consistent appearance under varied lighting conditions.
Designed for quality and versatility this Basket Furniture Substance Designer Weave Wicker texture delivers a reliable foundation for achieving photorealistic organic woven surfaces in archviz and real-time visualization. Its detailed material composition and realistic representation of intertwined wood fibers and wicker strands make it an excellent choice for projects seeking authentic natural surfaces with subtle color variation porosity and weathering effects typical of traditional basket and furniture craftsmanship.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.