Smooth Walnut Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Smooth Walnut Texture Seamless

Texture Info

IDsmooth-walnut-texture-seamless
CategoryWood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Experience the smooth walnut texture seamless high resolution up to 8k, a meticulously crafted wood texture designed to bring the authentic character of walnut wood to your 3D projects. This tileable smooth walnut texture seamless high resolution up to 8k captures the natural composition of premium walnut, featuring tightly packed fibers and resin binders that define its fine grain orientation. The surface is polished to a smooth finish with minimal porosity, allowing a gentle sheen to highlight the wood’s inherent depth and warmth. Warm, rich brown hues are created through subtle variations in organic pigments and natural dyes, accurately reflecting the complex color palette typical of high-quality walnut wood. This texture’s detailed microstructure enhances the tactile appeal, making it ideal for realistic renders where natural wood grain and surface authenticity are paramount.

In physically-based rendering (PBR) workflows, this smooth walnut texture seamless high resolution up to 8k excels by translating the material’s physical properties across multiple channels to achieve photorealistic results. The BaseColor (Albedo) channel displays natural, warm brown tones with nuanced grain patterns that maintain fidelity at close range. The Normal map subtly enhances the fine wood grain and gentle surface undulations without compromising the polished smoothness. Roughness is carefully balanced to simulate a surface that softly reflects light—low enough to convey a refined finish but high enough to avoid unnatural glossiness typical of synthetic materials. The Metallic channel remains zero, consistent with the organic, non-metallic nature of walnut wood. Ambient Occlusion accentuates grain crevices and shadowing, adding depth and realism, while Height or Displacement maps provide slight relief to simulate tactile grain surfaces, perfect for high-detail close-ups or parallax effects.

Rendered at an impressive resolution of up to 8k, this smooth walnut texture seamless high resolution up to 8k preserves exceptional clarity and sharpness across large surfaces without visible seams or repetitive artifacts. It is fully compatible with leading 3D software such as Blender, Unreal Engine, and Unity, ensuring consistent and predictable results in both real-time and offline rendering environments. For optimal use, maintaining uniform UV scaling across your assets is recommended to preserve consistent texel density, which helps avoid blurring or distortion of the wood grain. Additionally, fine-tuning roughness values based on your scene’s lighting conditions can enhance the natural appearance of the polished walnut surface. Adjusting the intensity of the height map further refines perceived surface depth, enhancing realism without sacrificing the smooth finish.

This AI-generated smooth walnut texture seamless high resolution up to 8k offers a realistic and versatile wood texture solution with seamless integration and a detailed 3D preview. Its comprehensive channel composition, including BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, and Height maps, ensures production-ready results for architectural visualization, game environments, product mockups, and interior staging where high-quality, authentic wood textures are essential.

The AI-generated smooth walnut texture seamless high resolution up to 8k provides a detailed and continuous surface ideal for realistic PBR materials with a smooth walnut texture seamless high resolution up to 8k finish.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.