Seamless Brown Planks 05 by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Brown Planks 05 by Texture Haven – PBR 3D Texture (8K ready)

IDbrown-planks-05-by-texture-haven-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Brown Planks 05 by Texture Haven is a meticulously crafted PBR 3D texture designed to authentically replicate natural wooden planks with remarkable detail and realism. The core material consists of aged wood fibers arranged predominantly in a subtle horizontal grain orientation that reflects the natural growth rings and organic patterns typical of mature timber. This texture exhibits a moderate level of porosity characteristic of weathered yet well-maintained outdoor wooden surfaces enhanced by a slightly rough matte finish that captures the tactile sensation of untreated or lightly stained wood. Warm brown pigments and organic dyes are subtly infused into the grain producing a rich and earthy color palette that balances natural variation with a clean and consistent appearance making it ideal for architectural visualizations of both interior and exterior wooden surfaces.

The material composition is carefully represented through its PBR channels to bring out authentic surface properties. The Base Color (Albedo) map accurately portrays the nuanced brown hues and intricate wood grain details without any baked-in lighting allowing for dynamic shading in various lighting environments. The Normal map captures delicate surface imperfections such as fine scratches plank joints and subtle undulations adding tactile depth without increasing polygon count. Roughness maps simulate the semi-matte weathered finish by controlling subtle variations in surface reflectivity while the Metallic channel remains black reflecting the inherently non-metallic nature of wood. Ambient Occlusion maps emphasize shadowed crevices and plank edges enhancing visual depth and realism and Height/Displacement maps provide geometric detail that accentuates the grain texture and plank borders enabling convincing parallax effects in advanced rendering workflows.

Available at resolutions up to 8K this texture is optimized for seamless tiling ensuring clean repeatable patterns across large surfaces without visible seams or distortions. It is fully compatible with major 3D applications and game engines such as Blender Unreal Engine and Unity supporting workflows that utilize Principled BSDF shaders and effectively feeding Base Color Roughness Normal and Ambient Occlusion maps into various shader pipelines including Unreal’s URP and HDRP. For optimal results maintain consistent texel density when mapping UVs and consider blending Normal maps with Height or Parallax maps to enrich surface depth and reduce tiling artifacts thereby enhancing the overall realism and tactile quality of your wooden surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.