The Pine Wood Planks texture (Wood 0055) showcases natural pine wood as its base substrate, featuring characteristic darkened knots that add depth and visual interest. This organic material is composed primarily of cellulose fibers aligned along the grain, with natural resin binders providing structural cohesion. The surface exhibits a slightly weathered, matte finish with subtle variations in porosity and fine grain detail, capturing the authentic feel of aged pine. The color palette ranges from warm, light honey tones to deeper, earthy browns concentrated around the knots, enhancing the texture’s rustic appeal.
In physically based rendering (PBR) workflows, this texture is meticulously crafted to include multiple channels for realistic material representation. The BaseColor (Albedo) map conveys the natural coloration of pine wood and its distinctive dark knots, while the Normal map simulates the fine grain and slight surface irregularities. The Roughness map balances the matte finish with subtle sheen variations typical of natural wood, and the Metallic channel is set to zero, reflecting pine’s non-metallic nature. Ambient Occlusion enhances depth perception around knots and grain grooves, and the Height/Displacement map provides realistic relief for enhanced parallax effects.
Captured at up to 8K resolution, this Pine Wood Planks texture is optimized for seamless integration into Blender, Unreal Engine, and Unity projects, ensuring high fidelity and scalability across various applications. Whether used for detailed furniture modeling, architectural visualizations, or game environments, it delivers a rich, authentic wood surface. For best results, adjusting the UV scale to match real-world plank dimensions and fine-tuning the roughness map can help achieve a more natural interaction with lighting, while subtle height map adjustments enhance depth without excessive distortion.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.