Archviz Rattan Substance Designer Wicker Wood — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Rattan Substance Designer Wicker Wood — Seamless PBR Texture

IDarchviz-rattan-substance-designer-wicker-wood
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Rattan Substance Designer Wicker Wood seamless PBR texture is expertly crafted to replicate the natural complexity and organic beauty of a rattan and hardwood composite material widely used in wicker furniture and architectural decorative elements. The base substrate features densely intertwined rattan fibers woven around a solid hardwood core forming a uniform yet intricate weave pattern that exhibits subtle porosity and fine grain orientation. This texture simulates a gently brushed wood surface with delicate weathering effects that capture the natural pigment variations and tonal shifts typical of untreated wicker reflecting the authentic look of organic materials exposed to light and air over time. The BaseColor map conveys these warm earthy hues with precise representation of wood grain and rattan fiber highlights providing a rich and lifelike appearance suitable for realistic visualization projects.

The Normal and Height maps enhance the tactile realism by detailing the raised fiber strands and shallow indentations where wicker strands overlap creating convincing surface relief and depth. The Roughness channel is carefully calibrated to reflect the semi-matte finish characteristic of woven rattan paired with polished wood elements delivering natural light diffusion without excessive glossiness. As expected for an organic composite the Metallic map remains at zero reinforcing the non-metallic nature of rattan and wood materials. Ambient Occlusion subtly accentuates shadows within weave intersections and crevices enhancing the perception of complexity and dimensionality. This texture set is available in up to 8K resolution ensuring crisp detail and scalability for large-scale tiling making it ideal for high-fidelity Archviz renders and seamless integration into real-time engines such as Unreal Engine and Unity as well as offline renderers like Blender.

All maps are designed for seamless tiling without visible repetition maintaining consistent color response and tonal harmony across extensive surfaces. For best results it is recommended to adjust the UV scale to match the typical width of wicker strands in your scene ensuring the texture's natural weave pattern remains believable. Additionally fine-tuning the roughness parameter can help balance the interplay between matte and polished finishes adapting the material to various lighting conditions and stylistic preferences. This texture excels in detailed architectural visualizations and furniture modeling where an authentic representation of rattan and wood composites is essential for achieving realism and material accuracy in digital environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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