Weathered Maple Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Weathered Maple Texture Seamless

Texture Info

IDweathered-maple-texture-seamless
CategoryWood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Weathered Maple Texture Seamless high resolution up to 8k is a meticulously AI-generated wood texture designed to emulate the natural aging process of maple timber. This seamless texture captures the organic grain orientation and subtle porosity of weathered maple wood, reflecting years of exposure to environmental elements. The base substrate is pure wood with a slightly roughened surface finish, showing signs of gentle wear and oxidation typical of outdoor exposure. Its color palette features warm, muted tans and browns interspersed with soft grayish tones, created by natural pigments and subtle oxide layers that enhance the authentic weathered look. These details are carefully embedded into the texture’s PBR channels: the BaseColor (Albedo) conveys the nuanced color variations and pigment deposition, while the Normal map reproduces the fine grain structure and surface undulations. The Roughness channel reflects the slightly matte, worn finish, ensuring realistic light diffusion, and the Ambient Occlusion accentuates crevices and grain depth to add dimensionality. The texture contains minimal metallic values, true to wood’s non-metallic nature, while the Height/Displacement channel provides subtle depth cues for enhanced realism in 3D applications.

Rendered at an impressive resolution up to 8k, this tileable weathered maple texture seamless high resolution up to 8k allows for exceptional clarity and detail even on large UV islands, making it ideal for modern workflows in Blender, Unreal Engine, and Unity. Its seamless tiling ensures no visible edges or repetition artifacts, allowing for smooth, continuous surfaces in architectural visualization, environment art, and concept prototyping. The AI-driven production pipeline emphasizes micro-detail and structural consistency, delivering a production-ready wood texture that accelerates look development and iteration loops. This texture’s high fidelity and natural composition ensure it performs well under diverse lighting conditions, maintaining cohesion and realism across different rendering engines.

For best results, users should consider adjusting the roughness and normal intensity values to better match their specific lighting setups, enhancing the tactile feel of the weathered surface. Scaling UVs appropriately will preserve the texture’s fine grain detail without distortion, keeping the weathered maple appearance authentic. Incorporating this seamless weathered maple texture high resolution up to 8k into your material library offers a versatile and reliable resource for fast, high-quality wood texturing in any modern 3D pipeline.

The AI-generated weathered maple texture seamless high resolution up to 8k offers realistic wood textures with a detailed weathered maple surface, providing a high-quality 3D preview ideal for PBR applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.