The Bamboo Slats Tight Nodes texture is a finely detailed, seamless wood material crafted to authentically replicate the natural composition and intricate arrangement of tightly packed bamboo slats. Its base substrate consists of organic bamboo wood, characterized by a fibrous grain pattern interspersed with compact, distinctive node structures that add both strength and visual complexity. The surface finish balances smoothness with a subtle natural roughness, preserving the tactile quality of bamboo’s organic texture. This texture also includes delicate weathering effects that contribute to realism without compromising the clean, polished appearance typical of well-maintained bamboo surfaces. The warm, golden hues and subtle color variations around the nodes are accurately captured in the BaseColor (Albedo) map, while the Normal map emphasizes the raised grain and dense node formations, adding dimensional depth to the surface. The Roughness map controls a semi-matte finish, allowing light to interact naturally across the slats, with minimal metallic values reflecting bamboo’s non-metallic nature. Ambient Occlusion enhances shadow depth in crevices between slats and nodes, and the Height (Displacement) map offers fine elevation details perfect for parallax or displacement effects that enrich the tactile feel.
Rendered at up to 8K resolution, this tileable bamboo slats tight nodes texture delivers exceptional clarity and detail, suitable for both close-up inspection and large surface coverage without visible seams or repetition artifacts. Its seamless design ensures smooth, harmonious integration into architectural visualizations, immersive game environments, and high-quality product mockups where realistic wood textures are essential. Fully compatible with Blender, Unreal Engine, and Unity, this AI texture bamboo slats tight nodes set supports a streamlined PBR workflow, providing consistent, predictable results that maintain the natural bamboo pattern’s integrity across varied lighting and environmental conditions. The included PBR channels allow artists to precisely adjust material properties for optimal realism and performance.
For best results, it is recommended to maintain uniform UV scaling to preserve the proportional relationship between bamboo slats and their tight nodes, preventing any distortion or stretching of the pattern. Adjusting roughness values can tailor surface reflectivity to specific scene needs—lower roughness simulates freshly polished bamboo with subtle gloss, while higher roughness yields a more diffuse, matte finish for naturally aged or weathered bamboo. Utilizing the Height map for displacement or parallax occlusion further enhances surface depth, creating a richly immersive and tactile material experience for architectural interiors, game assets, or product presentations. This meticulously crafted seamless bamboo slats tight nodes texture offers a realistic 3D preview, elevating the evaluation and application of wood textures in any digital project.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
