Archviz Substance Designer Weave Wicker Wood — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Archviz Substance Designer Weave Wicker Wood — Seamless PBR Texture

IDarchviz-substance-designer-weave-wicker-wood
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Archviz Substance Designer Weave Wicker Wood seamless PBR texture is an expertly crafted digital material that authentically replicates the intricate composition of natural wicker made from fine wood fibers. The base substrate consists of organic wood strands tightly interlaced in a subtle consistent weave pattern enhanced by natural variations in fiber orientation and density that create a lifelike tactile complexity. The surface finish is matte with a gently worn patina reflecting mild weathering and aged porosity that adds depth and realism without introducing excessive gloss or shine. Earth-toned colorants derived from natural pigments and subtle oxide layering produce an authentic warm brown hue with soft tonal shifts distributed naturally across the weave enhancing the visual richness and organic feel of the material.

In the PBR workflow this material’s physical and visual properties are carefully represented across multiple texture maps for realistic rendering. The BaseColor (Albedo) map captures the nuanced wood grain and pigment distribution highlighting the subtle variations in fiber color and natural wear. The Normal map accurately simulates the tactile relief of intertwined fibers emphasizing the woven structure’s depth and complexity. Roughness values reflect the low-gloss lightly weathered surface while the Metallic map remains minimal as expected for organic wood materials. Ambient Occlusion enhances shadowing within the weave’s crevices adding dimensionality and the Height (Displacement) map provides precise data for fiber depth and layering enabling realistic parallax effects that bring the texture to life in 3D environments.

Available in up to 8K resolution this seamless PBR texture ensures exceptional detail suitable for large surfaces in architectural visualization projects game engines and both real-time and offline rendering pipelines. It is fully compatible with popular 3D software such as Blender Unreal Engine and Unity supporting physically based rendering workflows with a comprehensive set of maps that meet industry standards. For optimal results adjusting the UV scale to balance pattern repetition and visual complexity is recommended alongside fine-tuning roughness settings to suit the specific lighting conditions of your scene. This approach enhances realism while maintaining efficient performance across diverse rendering scenarios.

Designed with quality and versatility in mind this weave wicker wood texture is ideal for enriching architectural visualization interactive game environments and any creative work requiring realistic wood-based woven materials. Its natural fiber composition subtle surface finish and carefully layered colorants make it a reliable choice for achieving authentic visual depth and realism. The included base layer preview supports quick look-development streamlining your workflow by providing immediate feedback on material appearance before final rendering helping you achieve refined lifelike results with confidence.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.