Seamless Bark Willow 02 by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Bark Willow 02 by Texture Haven – PBR 3D Texture (8K ready)

IDbark-willow-02-by-texture-haven-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Bark Willow 02 by Texture Haven is a meticulously crafted PBR 3D texture that authentically captures the intricate natural complexity of willow bark. The base substrate is composed of organic wood fibers with a clearly visible grain orientation revealing a fibrous structure intertwined with fine uneven cracks and layered bark scales. This texture reflects years of environmental interaction showcasing subtle weathering effects and natural porosity that develop over time. The surface finish is rugged and matte emphasizing the dry coarse texture typical of aged willow bark. Its muted earth tones ranging from soft browns to gentle greys are derived from natural pigments and oxide layers formed through exposure to outdoor elements lending a realistic aged appearance that enhances the tactile impression of any 3D surface or natural environment model.

Within the PBR workflow this texture excels by delivering consistent and realistic material responses across all essential channels. The BaseColor (Albedo) map reproduces the nuanced color variations and natural pigment shifts inherent in willow bark while the Normal map encodes the detailed surface relief and fibrous grain orientation enriching light interaction and depth perception. The Roughness map highlights the bark’s coarse matte finish through varied roughness values that simulate its uneven weathered texture. The Metallic channel remains at zero appropriate for organic wood ensuring no artificial reflectivity. Ambient Occlusion (AO) enhances shadowing within the crevices and cracks boosting overall depth perception and the Height (Displacement) map adds further surface detail allowing for parallax or displacement effects that accentuate the layered bark structure and rugged crevices elevating the realism of close-up renders.

This texture is fully seamless and optimized for tiling across extensive surfaces supporting ultra-high resolutions up to 8K to maintain crisp detail on large-scale models or close camera views without loss of fidelity or visible repetition. It integrates smoothly with popular rendering engines and workflows including Blender’s Principled BSDF shader Unreal Engine’s Base Color Roughness Normal and AO inputs and Unity’s URP and HDRP pipelines ensuring consistent shading and predictable material behavior across platforms. For optimal results keep a consistent texel density when scaling UVs to preserve fine detail and combining the Normal map with Height or Parallax data can significantly enhance perceived surface depth and realism in your renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.