The Dirty Birch Texture Seamless high resolution up to 8k is an expertly crafted AI-generated wood texture designed to bring the natural complexity and subtle character of birch wood into your 3D materials library. This tileable dirty birch texture features a fine-grained base substrate typical of birch, with irregular grain orientation and a porous surface structure that reflects natural wood fibers enriched by faint earthy pigments and traces of environmental dirt. The surface finish strikes a balance between matte and lightly brushed, highlighting the weathered, slightly rough texture of aged birch bark. Color variations are subtle yet rich, capturing the interplay between the lighter mineral-rich sapwood and the darker heartwood areas, enhanced by organic binders and natural pigments that provide depth and realism in the BaseColor/Albedo channel. This careful attention to detail creates a highly believable wood surface that maintains visual cohesion across expansive UV islands, ideal for large-scale projects requiring authenticity and nuance.
In physical-based rendering workflows, this seamless dirty birch texture excels with comprehensive, high-fidelity PBR channels. The Normal map conveys fine grain orientation and surface irregularities without excessive displacement, lending a convincing sense of tactile depth. The Roughness map captures a nuanced range from smoother, gently polished spots to more weathered, roughened areas, enabling precise control over specular highlights and reflections. The Metallic channel remains neutral to reflect the organic, non-metallic nature of birch wood, while Ambient Occlusion intensifies shadow details within grain crevices and dirt accumulations, enhancing overall material depth. The Height/Displacement map subtly emphasizes surface relief, perfect for advanced rendering techniques such as parallax occlusion or tessellation in engines like Unreal Engine and Unity. This synergy of channels ensures a realistic appearance without common artifacts found in auto-generated textures.
Optimized for modern 3D pipelines, this seamless dirty birch texture high resolution up to 8k integrates seamlessly into Blender, Unreal Engine, and Unity projects, accelerating look development and material creation workflows. Its ultra-high resolution supports detailed architectural visualization, environment art, and concept prototyping where wood texture fidelity is critical. For best results, it is recommended to adjust the roughness intensity to suit your scene’s lighting conditions and to slightly scale UV coordinates to optimize texture detail without compromising performance. Incorporating this tileable dirty birch texture into your asset library will elevate the realism and visual impact of your wood surfaces across diverse 3D applications, delivering a natural, weathered birch appearance with unmatched clarity and detail.
This tileable dirty birch texture seamless high resolution up to 8k offers a highly detailed AI texture with realistic wood textures and a 3D preview to accurately represent its PBR appearance.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
