The clean oak texture seamless high resolution up to 8k texture is a meticulously crafted digital wood material designed to authentically capture the natural essence and composition of oak. This texture showcases a finely grained wood substrate composed of tightly aligned cellulose fibers and lignin binders, which contribute to oak’s distinctive hardness and long-lasting durability. The surface finish emulates a smooth, lightly polished patina that preserves the subtle porosity and slight weathering commonly found in well-maintained oak wood, avoiding any overly glossy or artificial look. Warm, earthy pigments and natural tannins are carefully represented within the BaseColor/Albedo channel, delivering rich, nuanced color variations that enhance the texture’s visual depth and realism.
From a Physically Based Rendering (PBR) perspective, this seamless clean oak texture seamless high resolution up to 8k texture provides a comprehensive suite of maps optimized for modern 3D workflows. The Normal map captures the intricate grain orientation and gentle surface undulations, creating realistic light interaction and tactile detail. The Roughness channel is finely tuned to reflect the wood’s semi-matte finish, ensuring soft yet defined reflections, while the Metallic channel remains neutral to emphasize oak’s organic, non-metallic nature. Ambient Occlusion adds depth by accentuating crevices and grain shadows, and the Height/Displacement map offers subtle relief effects that can be adjusted to enhance parallax or bump mapping, adding dimensionality for both real-time engines and offline cinematic rendering. This tileable clean oak texture seamless high resolution up to 8k texture maintains sharpness on large UV islands, making it ideal for a wide range of applications.
Engineered for seamless integration, this AI texture clean oak texture seamless high resolution up to 8k texture is fully compatible with Blender, Unity, and Unreal Engine, facilitating efficient iteration in both real-time and offline rendering environments. Its ultra-high resolution ensures crisp detail retention even in close-up shots, level dressing, or detailed material studies, while avoiding common repetitive artifacts found in auto-generated wood textures. For optimal results, it is recommended to carefully scale the UVs to preserve natural grain proportions and prevent distortion, and to adjust roughness intensity to suit your scene’s specific lighting conditions, ensuring a balanced and realistic wood surface finish.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
