Seamless Decorative Wall 4 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Decorative Wall 4 by Share Textures – PBR 3D Texture (8K ready)

IDdecorative-wall-4-by-share-textures-pbr-seamless-8k
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Seamless Decorative Wall 4 by Share Textures is a meticulously crafted high-resolution PBR 3D texture that authentically replicates a refined decorative wall surface primarily composed of mineral-rich ceramic materials. The base substrate consists of a finely balanced composition of mineral binders combined with natural aggregates resulting in a durable yet visually intricate foundation. This composition captures subtle organic inclusions within its structure lending the surface a natural complexity. The finish features a softly brushed effect with moderate porosity simulating slight weathering and natural wear that conveys an aged but well-maintained appearance. Muted earth-tone pigments and layered oxide colorants enrich the wall’s depth and warmth creating a natural balanced color palette across the Base Color (Albedo) channel without artificial saturation thus ensuring a realistic and organic look in any 3D environment.

In the PBR workflow this texture’s Normal map highlights the micro-relief of the brushed surface and granular inclusions enabling realistic light interaction and finely detailed depth. The Roughness channel reflects the semi-matte finish of the wall balancing diffuse reflection with subtle specular highlights to maintain consistent physically based shading under varied lighting conditions. The Metallic channel remains neutral consistent with the non-metallic ceramic and mineral-based composition while the Ambient Occlusion channel enhances subtle shadowing in crevices and recessed areas adding further depth and realism. Height and Displacement maps accurately capture the slight undulations and textural relief of the surface supporting enhanced parallax or layered displacement effects that are ideal for close-up renders and architectural visualizations.

Optimized for seamless tiling this texture guarantees flawless repetition without visible seams or distortion making it perfectly suited for modern rendering workflows in Blender Unreal Engine and Unity. Supporting resolutions up to 8K it delivers crisp detail even on expansive surfaces and high-end projects. For best results maintain consistent UV scaling and texel density to preserve intricate surface details without stretching or pixelation. Additionally subtle adjustments to Roughness values can be applied to fine-tune the wall’s sheen depending on specific lighting setups or artistic preferences ensuring predictable and natural behavior across different physically based rendering engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.