Detailed Oak Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Detailed Oak Texture Seamless

Texture Info

IDdetailed-oak-texture-seamless
CategoryWood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

Discover the Detailed Oak Texture Seamless high resolution up to 8k, a meticulously crafted wood texture designed to capture the authentic characteristics of natural oak. This tileable texture features a richly detailed wood grain with subtle variations in fiber orientation and micro-porosity that reflect the organic growth patterns and weathering typical of oak. The base substrate is a dense hardwood exhibiting a warm, medium-brown hue enhanced by natural pigments and slight aging effects, lending a convincing surface finish that balances smoothness with fine, tactile roughness. The texture’s composition highlights the interplay of cellulose fibers and lignin binders, producing a surface with gentle undulations and occasional knots that create depth and visual interest without overwhelming the material’s refined appearance.

In physically based rendering (PBR) workflows, this oak texture excels by offering precise channel information to simulate realistic material response under various lighting conditions. The BaseColor/Albedo map presents the rich, varied tones of oak wood, capturing subtle pigment shifts and natural stains. The Normal map emphasizes the grain’s directional fibers and surface irregularities, adding tactile realism to the model. Roughness values are carefully balanced to reflect oak’s semi-matte finish—neither overly glossy nor flat—while the Metallic channel remains minimal, consistent with wood’s non-metallic nature. Ambient Occlusion is finely tuned to enhance crevices along the grain and knots, providing natural shadowing that boosts depth perception. Finally, the Height/Displacement map conveys the wood’s slight surface relief, perfect for adding parallax effects or enhanced relief in architectural visualization and environment art.

Optimized for modern 3D pipelines, this high resolution up to 8k texture seamlessly integrates into Blender, Unreal Engine, and Unity projects, ensuring clarity and cohesion even when applied to large UV islands. Its seamless tiling capability makes it ideal for large-scale surface coverage without visible repetition or distortion. For practical use, adjusting the UV scale to maintain natural grain proportions is recommended, alongside subtle roughness tuning to replicate various finishes—from lightly sanded oak to more weathered, matte surfaces. Additionally, combining this texture with a gentle ambient occlusion pass and a carefully calibrated normal map can significantly enhance surface breakup and visual complexity, making it a versatile asset for concept prototyping, architectural visualization, and environment art.

The AI texture features a tileable detailed oak texture seamless high resolution up to 8k, providing wood textures with a realistic PBR appearance and a 3D preview for precise material composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.